/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_AMAZON_SCRIPTS_H #define ACCESS_AMAZON_SCRIPTS_H #include "common/scummsys.h" #include "access/scripts.h" namespace Access { namespace Amazon { class AmazonEngine; class AmazonScripts: public Scripts { private: AmazonEngine *_game; int _xTrack; int _yTrack; int _zTrack; int _xCam; int _yCam; int _zCam; int _pNumObj; int _screenVertX; bool CHICKENOUTFLG; int _pImgNum[32]; SpriteResource *_pObject[32]; int _pObjX[32]; int _pObjY[32]; int _pObjZ[32]; int _pObjXl[16]; int _pObjYl[16]; int _jCnt[3]; int _jungleX[3]; void pan(); protected: virtual void executeSpecial(int commandIndex, int param1, int param2); virtual void executeCommand(int commandIndex); void doFlyCell(); void doFallCell(); void scrollFly(); void scrollFall(); void scrollJWalk(); void cLoop(); void mWhile1(); void mWhile2(); void mWhileFly(); void mWhileFall(); void mWhileJWalk(); void initJWalk2(); void jungleMove(); void mWhileJWalk2(); void scrollRiver(); void mWhileDownRiver(); void mWhile(int param1); void setVerticalCode(Common::Rect bounds); void setHorizontalCode(Common::Rect bounds); void chkVLine(); void chkHLine(); void guardSee(); void setGuardFrame(); void guard(); void plotTorchSpear(int indx, const int *&buf); void plotPit(int indx, const int *&buf); int antHandleRight(int indx, const int *&buf); int antHandleLeft(int indx, const int *&buf); int antHandleStab(int indx, const int *&buf); void ANT(); void doCast(int param1); void loadBackground(int param1, int param2); void initRiver(); void resetPositions(); void CHECKRIVERPAN(); bool riverJumpTest(); void riverSound(); void MOVECANOE(); void UPDATEOBSTACLES(); void riverSetPhysX(); void RIVERCOLLIDE(); void SCROLLRIVER1(); void setRiverPan(); void RIVER(); void plotInactive(); void setInactive(); void boatWalls(int param1, int param2); void cmdHelp(); void cmdCycleBack(); void cmdChapter(); void cmdSetHelp(); void cmdCenterPanel(); void cmdMainPanel(); void CMDRETFLASH(); public: AmazonScripts(AccessEngine *vm); void mWhileDoOpen(); }; } // End of namespace Amazon } // End of namespace Access #endif /* ACCESS_AMAZON_SCRIPTS_H */