/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/endian.h" #include "access/animation.h" namespace Access { AnimationManager::AnimationManager(AccessEngine *vm) : Manager(vm) { _anim = nullptr; _animation = nullptr; } AnimationManager::~AnimationManager() { delete[] _anim; delete _animation; } void AnimationManager::freeAnimationData() { delete[] _anim; _anim = nullptr; _animation = nullptr; } void AnimationManager::clearTimers() { for (uint i = 0; i < _animationTimers.size(); ++i) delete _animationTimers[i]; _animationTimers.clear(); } Animation *AnimationManager::setAnimation(int animId) { Animation *anim = findAnimation(animId); anim->_countdownTicks = anim->_ticks; anim->_frameNumber = 0; anim->_currentLoopCount = (anim->_type != 3 && anim->_type != 4) ? 0 : anim->_loopCount; anim->_field10 = 0; return anim; } void AnimationManager::setAnimTimer(Animation *anim) { } Animation *AnimationManager::findAnimation(int animId) { _animation = new Animation(_anim + READ_LE_UINT16(_anim + animId * 4 + 2)); return _animation; } /*------------------------------------------------------------------------*/ Animation::Animation(const byte *data) { } } // End of namespace Access