/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_ANIMATION_H #define ACCESS_ANIMATION_H #include "common/scummsys.h" #include "common/array.h" #include "access/data.h" namespace Access { class Animation; class AnimationManager : public Manager { private: Animation *findAnimation(int animId); public: const byte *_anim; Animation *_animation; Common::Array _animationTimers; public: AnimationManager(AccessEngine *vm); ~AnimationManager(); void freeAnimationData(); void clearTimers(); Animation *setAnimation(int animId); void setAnimTimer(Animation *anim); }; class Animation { public: int _type; int _scaling; int _frameNumber; int _ticks; int _loopCount; int _countdownTicks; int _currentLoopCount; int _field10; public: Animation(const byte *data); }; } // End of namespace Access #endif /* ACCESS_ANIMATION_H */