/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/algorithm.h" #include "common/endian.h" #include "common/memstream.h" #include "access/access.h" #include "access/asurface.h" namespace Access { SpriteResource::SpriteResource(AccessEngine *vm, Resource *res) { Common::Array offsets; int count = res->_stream->readUint16LE(); for (int i = 0; i < count; i++) offsets.push_back(res->_stream->readUint32LE()); offsets.push_back(res->_size); // For easier calculations of Noctropolis sizes // Build up the frames for (int i = 0; i < count; ++i) { res->_stream->seek(offsets[i]); int frameSize = offsets[i + 1] - offsets[i]; SpriteFrame *frame = new SpriteFrame(vm, res->_stream, frameSize); _frames.push_back(frame); } } SpriteResource::~SpriteResource() { for (uint i = 0; i < _frames.size(); ++i) delete _frames[i]; } SpriteFrame::SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize) { int xSize = stream->readUint16LE(); int ySize = stream->readUint16LE(); if (vm->getGameID() == GType_MartianMemorandum) { int size = stream->readUint16LE(); if (size != frameSize) warning("Unexpected file difference: framesize %d - size %d %d - unknown %d", frameSize, xSize, ySize, size); } create(xSize, ySize); // Empty surface byte *data = (byte *)getPixels(); Common::fill(data, data + w * h, 0); // Decode the data for (int y = 0; y < h; ++y) { int offset = stream->readByte(); int len = stream->readByte(); assert((offset + len) <= w); byte *destP = (byte *)getBasePtr(offset, y); stream->read(destP, len); } } SpriteFrame::~SpriteFrame() { free(); } /*------------------------------------------------------------------------*/ ImageEntry::ImageEntry() { _frameNumber = 0; _spritesPtr = nullptr; _offsetY = 0; _flags = 0; } /*------------------------------------------------------------------------*/ static bool sortImagesY(const ImageEntry &ie1, const ImageEntry &ie2) { int v = (ie1._position.y + ie1._offsetY) - (ie2._position.y + ie2._offsetY); return (v < 0) || (v == 0 && ie1._position.y <= ie2._position.y); } void ImageEntryList::addToList(ImageEntry &ie) { assert(size() < 35); push_back(ie); Common::sort(begin(), end(), sortImagesY); } /*------------------------------------------------------------------------*/ int ASurface::_clipWidth; int ASurface::_clipHeight; ASurface::ASurface() { _leftSkip = _rightSkip = 0; _topSkip = _bottomSkip = 0; _lastBoundsX = _lastBoundsY = 0; _lastBoundsW = _lastBoundsH = 0; _orgX1 = _orgY1 = 0; _orgX2 = _orgY2 = 0; _lColor = 0; } ASurface::~ASurface() { free(); _savedBlock.free(); } void ASurface::create(uint16 width, uint16 height) { Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8()); } void ASurface::clearBuffer() { byte *pSrc = (byte *)getPixels(); Common::fill(pSrc, pSrc + w * h, 0); } bool ASurface::clip(Common::Rect &r) { int skip; _leftSkip = _rightSkip = 0; _topSkip = _bottomSkip = 0; if (r.left > _clipWidth || r.left < 0) { if (r.left >= 0) return true; skip = -r.left; r.setWidth(r.width() - skip); _leftSkip = skip; r.moveTo(0, r.top); } int right = r.right - 1; if (right < 0) return true; else if (right > _clipWidth) { skip = right - _clipWidth; r.setWidth(r.width() - skip); _rightSkip = skip; } if (r.top > _clipHeight || r.top < 0) { if (r.top >= 0) return true; skip = -r.top; r.setHeight(r.height() - skip); _topSkip = skip; r.moveTo(r.left, 0); } int bottom = r.bottom - 1; if (bottom < 0) return true; else if (bottom > _clipHeight) { skip = bottom - _clipHeight; _bottomSkip = skip; r.setHeight(r.height() - skip); } return false; } void ASurface::plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt) { SpriteFrame *frame = sprite->getFrame(frameNum); Common::Rect r(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h); if (!clip(r)) { _lastBoundsX = r.left; _lastBoundsY = r.top; _lastBoundsW = r.width(); _lastBoundsH = r.height(); plotF(frame, pt); } } void ASurface::transCopyFrom(ASurface *src, const Common::Point &destPos) { if (getPixels() == nullptr) create(w, h); for (int yp = 0; yp < src->h; ++yp) { const byte *srcP = (const byte *)src->getBasePtr(0, yp); byte *destP = (byte *)getBasePtr(destPos.x, destPos.y + yp); for (int xp = 0; xp < this->w; ++xp, ++srcP, ++destP) { if (*srcP != 0) *destP = *srcP; } } } void ASurface::transCopyFrom(ASurface *src, const Common::Rect &bounds) { const int SCALE_LIMIT = 0x100; int scaleX = SCALE_LIMIT * bounds.width() / src->w; int scaleY = SCALE_LIMIT * bounds.height() / src->h; int scaleXCtr = 0, scaleYCtr = 0; for (int yCtr = 0, destY = bounds.top; yCtr < src->h; ++yCtr) { // Handle skipping lines if Y scaling scaleYCtr += scaleY; if (scaleYCtr < SCALE_LIMIT) continue; scaleYCtr -= SCALE_LIMIT; // Handle off-screen lines if (destY >= this->h) break; if (destY >= 0) { // Handle drawing the line const byte *pSrc = (const byte *)src->getBasePtr(0, yCtr); byte *pDest = (byte *)getBasePtr(bounds.left, destY); scaleXCtr = 0; int x = bounds.left; for (int xCtr = 0; xCtr < src->w; ++xCtr, ++pSrc) { // Handle horizontal scaling scaleXCtr += scaleX; if (scaleXCtr < SCALE_LIMIT) continue; scaleXCtr -= SCALE_LIMIT; // Only handle on-screen pixels if (x >= this->w) break; if (x >= 0 && *pSrc != 0) *pDest = *pSrc; ++pDest; ++x; } } ++destY; } } void ASurface::transCopyFrom(ASurface &src) { copyFrom(src); } void ASurface::copyFrom(Graphics::Surface &src) { for (int y = 0; y < src.h; ++y) { const byte *srcP = (const byte *)src.getBasePtr(0, y); byte *destP = (byte *)getBasePtr(0, y); Common::copy(srcP, srcP + src.w, destP); } } void ASurface::copyBuffer(Graphics::Surface *src) { copyFrom(*src); } void ASurface::plotF(SpriteFrame *frame, const Common::Point &pt) { sPlotF(frame, Common::Rect(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h)); } void ASurface::plotB(SpriteFrame *frame, const Common::Point &pt) { sPlotB(frame, Common::Rect(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h)); } void ASurface::sPlotF(SpriteFrame *frame, const Common::Rect &bounds) { transCopyFrom(frame, bounds); } void ASurface::sPlotB(SpriteFrame *frame, const Common::Rect &bounds) { ASurface flippedFrame; frame->flipHorizontal(flippedFrame); transCopyFrom(&flippedFrame, bounds); } void ASurface::copyBlock(ASurface *src, const Common::Rect &bounds) { copyRectToSurface(*src, bounds.left, bounds.top, bounds); } void ASurface::saveBlock(const Common::Rect &bounds) { _savedBounds = bounds; _savedBounds.clip(Common::Rect(0, 0, this->w, this->h)); _savedBlock.free(); _savedBlock.create(bounds.width(), bounds.height(), Graphics::PixelFormat::createFormatCLUT8()); _savedBlock.copyRectToSurface(*this, 0, 0, _savedBounds); } void ASurface::restoreBlock() { if (!_savedBounds.isEmpty()) { copyRectToSurface(_savedBlock, _savedBounds.left, _savedBounds.top, Common::Rect(0, 0, _savedBlock.w, _savedBlock.h)); _savedBlock.free(); _savedBounds = Common::Rect(0, 0, 0, 0); } } void ASurface::drawRect() { Graphics::Surface::fillRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2), _lColor); } void ASurface::flipHorizontal(ASurface &dest) { dest.create(this->w, this->h); for (int y = 0; y < h; ++y) { const byte *pSrc = (const byte *)getBasePtr(this->w - 1, y); byte *pDest = (byte *)dest.getBasePtr(0, y); for (int x = 0; x < w; ++x, --pSrc, ++pDest) *pDest = *pSrc; } } void ASurface::moveBufferLeft() { byte *p = (byte *)getPixels(); Common::copy(p + TILE_WIDTH, p + (w * h), p); } void ASurface::moveBufferRight() { byte *p = (byte *)getPixels(); Common::copy_backward(p, p + (pitch * h) - TILE_WIDTH, p + (pitch * h)); } void ASurface::moveBufferUp() { byte *p = (byte *)getPixels(); Common::copy(p + (pitch * TILE_HEIGHT), p + (pitch * h), p); } void ASurface::moveBufferDown() { byte *p = (byte *)getPixels(); Common::copy_backward(p, p + (pitch * (h - TILE_HEIGHT)), p + (pitch * h)); } } // End of namespace Access