/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_ASURFACE_H #define ACCESS_ASURFACE_H #include "common/scummsys.h" #include "common/array.h" #include "common/memstream.h" #include "common/rect.h" #include "graphics/surface.h" #include "access/data.h" namespace Access { class SpriteResource; class SpriteFrame; class ASurface : public Graphics::Surface { public: static int _leftSkip, _rightSkip; static int _topSkip, _bottomSkip; static int _clipWidth, _clipHeight; static int _lastBoundsX, _lastBoundsY; static int _lastBoundsW, _lastBoundsH; static int _scrollX, _scrollY; static void init(); public: virtual void plotFrame(SpriteFrame *frame, const Common::Point &pt); public: virtual ~ASurface(); void clearBuffer(); void copyBuffer(Graphics::Surface *src) { copyFrom(*src); } bool clip(Common::Rect &r); void plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt); void sPlotB(SpriteFrame *frame, const Common::Point &pt); void sPlotF(SpriteFrame *frame, const Common::Point &pt); void plotB(SpriteFrame *frame, const Common::Point &pt); void copyBlock(ASurface *src, const Common::Rect &bounds); void copyTo(ASurface *dest, const Common::Point &destPos); }; class SpriteFrame : public ASurface { public: SpriteFrame(AccessEngine *vm, Common::MemoryReadStream &stream, int frameSize); ~SpriteFrame(); }; class SpriteResource { public: Common::Array _frames; public: SpriteResource(AccessEngine *vm, const byte *data, uint32 size, DisposeAfterUse::Flag disposeMemory = DisposeAfterUse::NO); ~SpriteResource(); int getCount() { return _frames.size(); } SpriteFrame *getFrame(int idx) { return _frames[idx]; } }; class ImageEntry { public: int _frameNumber; SpriteResource *_spritesPtr; int _priority; Common::Point _position; int _flags; }; class ImageEntryList : public Common::Array { public: void addToList(ImageEntry *ie); }; } // End of namespace Access #endif /* ACCESS_ASURFACE_H */