/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_ASURFACE_H #define ACCESS_ASURFACE_H #include "common/scummsys.h" #include "common/array.h" #include "common/memstream.h" #include "common/rect.h" #include "graphics/screen.h" #include "access/data.h" namespace Access { class SpriteResource; class SpriteFrame; /** * Base Access surface class. This derivces from Graphics::Screen * because it has logic we'll need for our own Screen class that * derives from this one */ class BaseSurface : virtual public Graphics::Screen { private: Graphics::Surface _savedBlock; void flipHorizontal(BaseSurface &dest); protected: Common::Rect _savedBounds; public: int _leftSkip, _rightSkip; int _topSkip, _bottomSkip; int _lastBoundsX, _lastBoundsY; int _lastBoundsW, _lastBoundsH; int _orgX1, _orgY1; int _orgX2, _orgY2; int _lColor; Common::Point _printOrg; Common::Point _printStart; int _maxChars; public: static int _clipWidth, _clipHeight; public: BaseSurface(); virtual ~BaseSurface(); void clearBuffer(); void plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt); /** * Scaled draw frame in forward orientation */ void sPlotF(SpriteFrame *frame, const Common::Rect &bounds); /** * Scaled draw frame in backwards orientation */ void sPlotB(SpriteFrame *frame, const Common::Rect &bounds); /** * Draw an image full-size in forward orientation */ void plotF(SpriteFrame *frame, const Common::Point &pt); /** * Draw an image full-size in backwards orientation */ void plotB(SpriteFrame *frame, const Common::Point &pt); virtual void copyBlock(BaseSurface *src, const Common::Rect &bounds); virtual void restoreBlock(); virtual void drawRect(); virtual void drawLine(int x1, int y1, int x2, int y2, int col); virtual void drawLine(); virtual void drawBox(); virtual void copyBuffer(Graphics::ManagedSurface *src); void copyTo(BaseSurface *dest); void saveBlock(const Common::Rect &bounds); void moveBufferLeft(); void moveBufferRight(); void moveBufferUp(); void moveBufferDown(); bool clip(Common::Rect &r); }; class ASurface : public BaseSurface { protected: /** * Override the addDirtyRect from Graphics::Screen, since for standard * surfaces we don't need dirty rects to be tracked */ virtual void addDirtyRect(const Common::Rect &r) {} public: ASurface() : BaseSurface() {} }; class SpriteFrame : public ASurface { public: SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize); ~SpriteFrame(); }; class SpriteResource { public: Common::Array _frames; public: SpriteResource(AccessEngine *vm, Resource *res); ~SpriteResource(); int getCount() { return _frames.size(); } SpriteFrame *getFrame(int idx) { return _frames[idx]; } }; enum ImageFlag { IMGFLAG_CROPPED = 1, IMGFLAG_BACKWARDS = 2, IMGFLAG_DRAWN = 4, IMGFLAG_UNSCALED = 8 }; class ImageEntry { public: int _frameNumber; SpriteResource *_spritesPtr; int _offsetY; Common::Point _position; int _flags; public: ImageEntry(); }; class ImageEntryList : public Common::Array { public: void addToList(ImageEntry &ie); }; } // End of namespace Access #endif /* ACCESS_ASURFACE_H */