/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/algorithm.h" #include "access/bubble_box.h" #include "access/access.h" namespace Access { BubbleBox::BubbleBox(AccessEngine *vm) : Manager(vm) { _startItem = 0; _startBox = 0; _charCol = _rowOff = 0; _type = TYPE_2; _bounds = Common::Rect(64, 32, 64 + 130, 32 + 122); _bubbleDisplStr = ""; } void BubbleBox::load(Common::SeekableReadStream *stream) { _bubbleTitle.clear(); byte v; while ((v = stream->readByte()) != 0) _bubbleTitle += (char)v; _bubbleDisplStr = _bubbleTitle; } void BubbleBox::clearBubbles() { // Loop through the bubble list to restore the screen areas for (uint i = 0; i < _bubbles.size(); ++i) { _vm->_screen->_screenYOff = 0; Common::Rect r = _bubbles[i]; r.left -= 2; r.right = MIN(r.right, (int16)_vm->_screen->w); _vm->_screen->copyBlock(&_vm->_buffer1, r); } // Clear the list _bubbles.clear(); } void BubbleBox::placeBubble(const Common::String &msg) { _vm->_screen->_maxChars = 27; placeBubble1(msg); } void BubbleBox::placeBubble1(const Common::String &msg) { _bubbles.clear(); _vm->_fonts._charSet._lo = 1; _vm->_fonts._charSet._hi = 8; _vm->_fonts._charFor._lo = 29; _vm->_fonts._charFor._hi = 32; calcBubble(msg); Common::Rect r = _bubbles[0]; r.translate(-2, 0); _vm->_screen->saveBlock(r); printBubble(msg); } void BubbleBox::calcBubble(const Common::String &msg) { // Save points Common::Point printOrg = _vm->_screen->_printOrg; Common::Point printStart = _vm->_screen->_printStart; // Figure out maximum width allowed if (_type == TYPE_4) { _vm->_fonts._printMaxX = 110; } else { _vm->_fonts._printMaxX = _vm->_fonts._font2.stringWidth(_bubbleDisplStr); } // Start of with a rect with the given starting x and y Common::Rect bounds(printOrg.x - 2, printOrg.y - 10, printOrg.x - 2, printOrg.y - 10); // Loop through getting lines Common::String s = msg; Common::String line; int width = 0; bool lastLine; do { lastLine = _vm->_fonts._font2.getLine(s, _vm->_screen->_maxChars * 6, line, width); _vm->_fonts._printMaxX = MAX(width, _vm->_fonts._printMaxX); _vm->_screen->_printOrg.y += 6; _vm->_screen->_printOrg.x = _vm->_screen->_printStart.x; } while (!lastLine); if (_type == TYPE_4) ++_vm->_screen->_printOrg.y += 6; // Determine the width for the area width = (((_vm->_fonts._printMaxX >> 4) + 1) << 4) + 5; if (width >= 24) width += 20 - ((width - 24) % 20); bounds.setWidth(width); // Determine the height for area int y = _vm->_screen->_printOrg.y + 6; if (_type == TYPE_4) y += 6; int height = y - bounds.top; bounds.setHeight(height); height -= (_type == TYPE_4) ? 30 : 24; if (height >= 0) bounds.setHeight(bounds.height() + 13 - (height % 13)); // Add the new bounds to the bubbles list _bubbles.push_back(bounds); // Restore points _vm->_screen->_printOrg = printOrg; _vm->_screen->_printStart = printStart; } void BubbleBox::printBubble(const Common::String &msg) { drawBubble(_bubbles.size() - 1); // Loop through drawing the lines Common::String s = msg; Common::String line; int width = 0; bool lastLine; do { // Get next line Font &font2 = _vm->_fonts._font2; lastLine = font2.getLine(s, _vm->_screen->_maxChars * 6, line, width); // Set font colors font2._fontColors[0] = 0; font2._fontColors[1] = 27; font2._fontColors[2] = 28; font2._fontColors[3] = 29; int xp = _vm->_screen->_printOrg.x; if (_type == TYPE_4) xp = (_bounds.width() - width) / 2 + _bounds.left - 4; // Draw the text font2.drawString(_vm->_screen, line, Common::Point(xp, _vm->_screen->_printOrg.y)); // Move print position _vm->_screen->_printOrg.y += 6; _vm->_screen->_printOrg.x = _vm->_screen->_printStart.x; } while (!lastLine); } void BubbleBox::drawBubble(int index) { _bounds = _bubbles[index]; doBox(0, 0); } void BubbleBox::doBox(int item, int box) { FontManager &fonts = _vm->_fonts; ASurface &screen = *_vm->_screen; _startItem = item; _startBox = box; // Save state information FontVal charSet = fonts._charSet; FontVal charFor = fonts._charFor; Common::Point printOrg = screen._printOrg; Common::Point printStart = screen._printStart; int charCol = _charCol; int rowOff = _rowOff; _vm->_screen->saveScreen(); _vm->_screen->setDisplayScan(); fonts._charFor._hi = 0xff; fonts._charSet._lo = 1; fonts._charSet._hi = 0; if (_type == TYPE_4) { fonts._charFor._lo = 0xFF; error("TODO: filename listing"); return; } // Get icons data Resource *iconData = _vm->_files->loadFile("ICONS.LZ"); SpriteResource *icons = new SpriteResource(_vm, iconData); delete iconData; // Set the up boundaries and color to use for the box background _vm->_screen->_orgX1 = _bounds.left - 2; _vm->_screen->_orgY1 = _bounds.top; _vm->_screen->_orgX2 = _bounds.right - 2; _vm->_screen->_orgY2 = _bounds.bottom; _vm->_screen->_lColor = 1; int h = _bounds.height() - (_type == TYPE_4 ? 30 : 24); int ySize = (h < 0) ? 0 : (h + 12) / 13; int w = _bounds.width() - 24; int xSize = (w < 0) ? 0 : (w + 19) / 20; // Draw a background for the entire area screen.drawRect(); // Draw images to form the top border int xp, yp; screen.plotImage(icons, 20, Common::Point(screen._orgX1, screen._orgY1)); xp = screen._orgX1 + 12; for (int x = 0; x < xSize; ++x, xp += 20) screen.plotImage(icons, 24 + x, Common::Point(xp, screen._orgY1)); screen.plotImage(icons, 21, Common::Point(xp, screen._orgY1)); // Draw images to form the bottom border yp = screen._orgY2 - (_type == TYPE_4 ? 18 : 12); screen.plotImage(icons, (_type == TYPE_4) ? 72 : 22, Common::Point(screen._orgX1, yp)); xp = screen._orgX1 + 12; yp += (_type == TYPE_4) ? 4 : 8; for (int x = 0; x < xSize; ++x, xp += 20) { screen.plotImage(icons, (_type == TYPE_4 ? 62 : 34) + x, Common::Point(xp, yp)); } yp = screen._orgY2 - (_type == TYPE_4 ? 18 : 12); screen.plotImage(icons, (_type == TYPE_4) ? 73 : 23, Common::Point(xp, yp)); if (_type == TYPE_4) { // Further stuff for filename dialog error("TODO: Box type 4"); } // Draw images to form the sides yp = screen._orgY1 + 12; for (int y = 0; y < ySize; ++y, yp += 13) { screen.plotImage(icons, 44 + y, Common::Point(screen._orgX1, yp)); screen.plotImage(icons, 53 + y, Common::Point(screen._orgX2 - 4, yp)); } // Handle drawing title int titleWidth = _vm->_fonts._font2.stringWidth(_bubbleDisplStr); Font &font2 = _vm->_fonts._font2; font2._fontColors[0] = 0; font2._fontColors[1] = 3; font2._fontColors[2] = 2; font2._fontColors[3] = 1; font2.drawString(_vm->_screen, _bubbleDisplStr, Common::Point( _bounds.left + (_bounds.width() / 2) - (titleWidth / 2), _bounds.top + 1)); // Restore positional state fonts._charSet = charSet; fonts._charFor = charFor; screen._printOrg = printOrg; screen._printStart = printStart; _charCol = charCol; _rowOff = rowOff; _vm->_screen->restoreScreen(); // Free icons data delete icons; } } // End of namespace Access