/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_BUBBLE_BOX_H #define ACCESS_BUBBLE_BOX_H #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "common/str-array.h" #include "common/stream.h" #include "common/types.h" #include "graphics/surface.h" #include "access/data.h" namespace Access { class AccessEngine; enum BoxType { TYPE_0 = 0, TYPE_1 = 1, TYPE_2 = 2, TYPE_3 = 3, TYPE_4 = 4 }; class BubbleBox : public Manager { private: int _startItem, _startBox; int _charCol, _rowOff; Common::Point _fileStart; int BOXSTARTX, BOXSTARTY; int BOXENDX, BOXENDY; int BICONSTARTX, BICONSTARTY; int BOXPSTARTX, BOXPSTARTY; void displayBoxData(); void drawSelectBox(); public: BoxType _type; Common::Rect _bounds; Common::StringArray _nameIndex; Common::String _bubbleTitle; Common::String _bubbleDisplStr; Common::String _tempList[60]; int _tempListIdx[60]; int _btnId1; int _btnX1; int _btnId2; int _btnX2; int _btnId3; int _btnX3; Common::Rect _btnUpPos; Common::Rect _btnDownPos; Common::Array _bubbles; public: BubbleBox(AccessEngine *vm, Access::BoxType type, int x, int y, int w, int h, int val1, int val2, int val3, int val4, Common::String title); void load(Common::SeekableReadStream *stream); void clearBubbles(); void placeBubble(const Common::String &msg); void placeBubble1(const Common::String &msg); /** * Calculate the size of a bubble needed to hold a given string */ void calcBubble(const Common::String &msg); /** * Prints a text bubble and it's contents */ void printBubble_v1(const Common::String &msg); void printBubble_v2(const Common::String &msg); /* * Draws the background for a text bubble * @param index Index of bounds in _bubbles array */ void drawBubble(int index); void doBox(int item, int box); int doBox_v1(int item, int box, int &btnSelected); void getList(const char *const data[], int *flags); void SETCURSORPOS(int posX, int posY); void PRINTSTR(Common::String msg); }; } // End of namespace Access #endif /* ACCESS_BUBBLE_BOX_H */