/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_CHAR_H #define ACCESS_CHAR_H #include "common/scummsys.h" #include "common/array.h" #include "access/data.h" namespace Access { class CharEntry { public: int _charFlag; int _estabIndex; FileIdent _screenFile; FileIdent _paletteFile; int _startColor, _numColors; Common::Array _cells; FileIdent _animFile; FileIdent _scriptFile; Common::Array _extraCells; public: CharEntry(const byte *data, AccessEngine *vm); CharEntry(); }; class CharManager : public Manager { private: void charMenu(); public: Common::Array _charTable; int _charFlag; public: CharManager(AccessEngine *vm); void loadChar(int charId); }; } // End of namespace Access #endif /* ACCESS_CHAR_H */