/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "access/access.h" #include "access/debugger.h" #include "access/amazon/amazon_game.h" namespace Access { static int strToInt(const char *s) { if (!*s) // No string at all return 0; else if (toupper(s[strlen(s) - 1]) != 'H') // Standard decimal string return atoi(s); // Hexadecimal string uint tmp = 0; int read = sscanf(s, "%xh", &tmp); if (read < 1) error("strToInt failed on string \"%s\"", s); return (int)tmp; } Debugger *Debugger::init(AccessEngine *vm) { switch (vm->getGameID()) { case GType_Amazon: return new Amazon::AmazonDebugger(vm); default: return new Debugger(vm); } } /*------------------------------------------------------------------------*/ Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene)); registerCmd("cheat", WRAP_METHOD(Debugger, Cmd_Cheat)); switch (vm->getGameID()) { case GType_Amazon: _sceneNumb = Amazon::ROOM_NUMB; _sceneDescr = new Common::String[_sceneNumb]; for (int i = 0; i < _sceneNumb; i++) _sceneDescr[i] = Common::String(Amazon::ROOM_DESCR[i]); break; case GType_MartianMemorandum: _sceneNumb = Martian::ROOM_NUMB; _sceneDescr = new Common::String[_sceneNumb]; for (int i = 0; i < _sceneNumb; i++) _sceneDescr[i] = Common::String(Martian::ROOM_DESCR[i]); break; default: _sceneDescr = nullptr; _sceneNumb = 0; break; } } Debugger::~Debugger() { delete[] _sceneDescr; } bool Debugger::Cmd_LoadScene(int argc, const char **argv) { switch (argc) { case 1: debugPrintf("Current scene is: %d\n\n", _vm->_player->_roomNumber); for (int i = 0; i < _sceneNumb; i++) if (_sceneDescr[i].size()) debugPrintf("%d - %s\n", i, _sceneDescr[i].c_str()); return true; case 2: { int newRoom = strToInt(argv[1]); if (newRoom < 0 || newRoom >= _sceneNumb) { debugPrintf("Invalid Room Number\n"); return true; } if (!_sceneDescr[newRoom].size()) { debugPrintf("Unused Room Number\n"); return true; } _vm->_player->_roomNumber = newRoom; _vm->_room->_function = FN_CLEAR1; _vm->freeChar(); _vm->_converseMode = 0; _vm->_scripts->_endFlag = true; _vm->_scripts->_returnCode = 0; return false; } default: debugPrintf("Current scene is: %d\n", _vm->_player->_roomNumber); debugPrintf("Usage: %s \n", argv[0]); return true; } } bool Debugger::Cmd_Cheat(int argc, const char **argv) { if (argc != 1) { debugPrintf("Usage: %s\n", argv[0]); debugPrintf("Switches on/off the cheat mode\n"); return true; } _vm->_cheatFl = !_vm->_cheatFl; debugPrintf("Cheat is now %s\n", _vm->_cheatFl ? "ON" : "OFF"); return true; } /*------------------------------------------------------------------------*/ namespace Amazon { AmazonDebugger::AmazonDebugger(AccessEngine *vm) : Debugger(vm) { registerCmd("chapter", WRAP_METHOD(AmazonDebugger, Cmd_StartChapter)); } bool AmazonDebugger::Cmd_StartChapter(int argc, const char **argv) { if (argc != 2) { debugPrintf("Usage: %s \n", argv[0]); return true; } // Build up a simple one line script to start the given chapter byte *chapterScript = (byte *)malloc(5); chapterScript[0] = SCRIPT_START_BYTE; chapterScript[1] = ROOM_SCRIPT % 256; chapterScript[2] = ROOM_SCRIPT / 256; chapterScript[3] = 0x80 + 75; // cmdChapter chapterScript[4] = strToInt(argv[1]); // chapter number _vm->_scripts->setScript(new Resource(chapterScript, 5), true); return false; } } // End of namespace Amazon } // End of namespace Access