/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_DEBUGGER_H #define ACCESS_DEBUGGER_H #include "common/scummsys.h" #include "gui/debugger.h" #include "access/amazon/amazon_resources.h" #include "access/martian/martian_resources.h" namespace Access { class AccessEngine; class Debugger : public GUI::Debugger { protected: AccessEngine *_vm; bool Cmd_LoadScene(int argc, const char **argv); bool Cmd_Cheat(int argc, const char **argv); Common::String *_sceneDescr; int _sceneNumb; public: static Debugger *init(AccessEngine *vm); public: Debugger(AccessEngine *vm); virtual ~Debugger(); }; namespace Amazon { class AmazonDebugger : public Debugger { protected: bool Cmd_StartChapter(int argc, const char **argv); public: AmazonDebugger(AccessEngine *vm); virtual ~AmazonDebugger() {} }; } // End of namespace Amazon } // End of namespace Access #endif /* ACCESS_DEBUGGER_H */