/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "access/access.h" #include "base/plugins.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/memstream.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "graphics/colormasks.h" #include "graphics/surface.h" #define MAX_SAVES 99 namespace Access { struct AccessGameDescription { ADGameDescription desc; int gameID; uint32 features; }; uint32 AccessEngine::getGameID() const { return _gameDescription->gameID; } uint32 AccessEngine::getGameFeatures() const { return _gameDescription->features; } uint32 AccessEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language AccessEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform AccessEngine::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace Access static const PlainGameDescriptor AccessGames[] = { {"Access", "Access"}, {"amazon", "Amazon: Guardians of Eden"}, {0, 0} }; #include "access/detection_tables.h" class AccessMetaEngine : public AdvancedMetaEngine { public: AccessMetaEngine() : AdvancedMetaEngine(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) { _maxScanDepth = 3; } virtual const char *getName() const { return "Access Engine"; } virtual const char *getOriginalCopyright() const { return "Access (c)"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool AccessMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail); } bool Access::AccessEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool AccessMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Access::AccessGameDescription *gd = (const Access::AccessGameDescription *)desc; if (gd) { *engine = new Access::AccessEngine(syst, gd); } return gd != 0; } SaveStateList AccessMetaEngine::listSaves(const char *target) const { SaveStateList saveList; return saveList; } int AccessMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } void AccessMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor AccessMetaEngine::querySaveMetaInfos(const char *target, int slot) const { return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(ACCESS) REGISTER_PLUGIN_DYNAMIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine); #else REGISTER_PLUGIN_STATIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine); #endif