/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "graphics/cursorman.h" #include "common/events.h" #include "common/endian.h" #include "engines/util.h" #include "access/access.h" #include "access/events.h" #include "access/player.h" #include "access/amazon/amazon_resources.h" #define CURSOR_WIDTH 16 #define CURSOR_HEIGHT 16 namespace Access { EventsManager::EventsManager(AccessEngine *vm) : _vm(vm) { _cursorId = CURSOR_NONE; _normalMouse = CURSOR_CROSSHAIRS; _frameCounter = 10; _priorFrameTime = 0; _leftButton = _rightButton = false; _middleButton = false; _wheelUp = _wheelDown = false; _mouseCol = _mouseRow = 0; _cursorExitFlag = false; _vbCount = 0; _keyCode = Common::KEYCODE_INVALID; _priorTimerTime = 0; } EventsManager::~EventsManager() { _invCursor.free(); } void EventsManager::forceSetCursor(CursorType cursorId) { setNormalCursor(cursorId); setCursor(cursorId); } void EventsManager::setNormalCursor(CursorType cursorId) { _normalMouse = cursorId; } void EventsManager::setCursor(CursorType cursorId) { if (cursorId == _cursorId) return; _cursorId = cursorId; if (cursorId == CURSOR_INVENTORY) { // Set the cursor CursorMan.replaceCursor(_invCursor.getPixels(), _invCursor.w, _invCursor.h, _invCursor.w / 2, _invCursor.h / 2, 0); } else { // Get a pointer to the mouse data to use, and get the cursor hotspot const byte *srcP = &_vm->_res->CURSORS[cursorId][0]; int hotspotX = (int16)READ_LE_UINT16(srcP); int hotspotY = (int16)READ_LE_UINT16(srcP + 2); srcP += 4; // Create a surface to build up the cursor on Graphics::Surface cursorSurface; cursorSurface.create(16, 16, Graphics::PixelFormat::createFormatCLUT8()); byte *destP = (byte *)cursorSurface.getPixels(); Common::fill(destP, destP + CURSOR_WIDTH * CURSOR_HEIGHT, 0); // Loop to build up the cursor for (int y = 0; y < CURSOR_HEIGHT; ++y) { destP = (byte *)cursorSurface.getBasePtr(0, y); int width = CURSOR_WIDTH; int skip = *srcP++; int plot = *srcP++; if (skip >= width) break; // Skip over pixels destP += skip; width -= skip; // Write out the pixels to plot while (plot > 0 && width > 0) { *destP++ = *srcP++; --plot; --width; } } // Set the cursor CursorMan.replaceCursor(cursorSurface.getPixels(), CURSOR_WIDTH, CURSOR_HEIGHT, hotspotX, hotspotY, 0); // Free the cursor surface cursorSurface.free(); } } void EventsManager::setCursorData(Graphics::ManagedSurface *src, const Common::Rect &r) { _invCursor.create(r.width(), r.height(), Graphics::PixelFormat::createFormatCLUT8()); _invCursor.copyRectToSurface(*src, 0, 0, r); } void EventsManager::showCursor() { CursorMan.showMouse(true); } void EventsManager::hideCursor() { CursorMan.showMouse(false); } bool EventsManager::isCursorVisible() { return CursorMan.isVisible(); } void EventsManager::pollEvents(bool skipTimers) { if (checkForNextFrameCounter()) { nextFrame(); } if (checkForNextTimerUpdate() && !skipTimers) nextTimer(); _vm->_sound->checkSoundQueue(); _wheelUp = _wheelDown = false; Common::Event event; while (g_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RTL: return; case Common::EVENT_KEYDOWN: // Check for debugger if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL)) { // Attach to the debugger _vm->_debugger->attach(); _vm->_debugger->onFrame(); } else { keyControl(event.kbd.keycode, true); } return; case Common::EVENT_KEYUP: keyControl(event.kbd.keycode, false); return; case Common::EVENT_MOUSEMOVE: _mousePos = event.mouse; _mouseCol = _mousePos.x / 8; _mouseRow = _mousePos.y / 8; break; case Common::EVENT_LBUTTONDOWN: _leftButton = true; return; case Common::EVENT_LBUTTONUP: _leftButton = false; return; case Common::EVENT_RBUTTONDOWN: _rightButton = true; return; case Common::EVENT_RBUTTONUP: _rightButton = false; return; case Common::EVENT_MBUTTONDOWN: _middleButton = true; return; case Common::EVENT_MBUTTONUP: _middleButton = false; return; case Common::EVENT_WHEELUP: _wheelUp = true; return; case Common::EVENT_WHEELDOWN: _wheelDown = true; return; default: break; } } } void EventsManager::keyControl(Common::KeyCode keycode, bool isKeyDown) { Player &player = *_vm->_player; if (!isKeyDown) { if (player._move != NONE) { _keyCode = Common::KEYCODE_INVALID; player._move = NONE; } return; } _keyCode = keycode; switch (keycode) { case Common::KEYCODE_UP: case Common::KEYCODE_KP8: player._move = UP; break; case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: player._move = DOWN; break; case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: player._move = LEFT; break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_KP6: player._move = RIGHT; break; case Common::KEYCODE_KP7: player._move = UPLEFT; break; case Common::KEYCODE_KP9: player._move = UPRIGHT; break; case Common::KEYCODE_KP1: player._move = DOWNLEFT; break; case Common::KEYCODE_KP3: player._move = DOWNRIGHT; break; default: break; } } void EventsManager::pollEventsAndWait() { pollEvents(); delay(); } bool EventsManager::checkForNextFrameCounter() { // Check for next game frame uint32 milli = g_system->getMillis(); if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { --_vbCount; ++_frameCounter; _priorFrameTime = milli; return true; } return false; } bool EventsManager::checkForNextTimerUpdate() { // Check for next timer update uint32 milli = g_system->getMillis(); if ((milli - _priorTimerTime) >= GAME_TIMER_TIME) { _priorTimerTime = milli; return true; } return false; } void EventsManager::nextFrame() { // Give time to the debugger _vm->_debugger->onFrame(); _vm->_screen->update(); } void EventsManager::nextTimer() { _vm->_animation->updateTimers(); _vm->_timers.updateTimers(); } void EventsManager::delay(int time) { g_system->delayMillis(time); } void EventsManager::zeroKeys() { _keyCode = Common::KEYCODE_INVALID; } bool EventsManager::getKey(Common::KeyState &key) { if (_keyCode == Common::KEYCODE_INVALID) { return false; } else { key = _keyCode; _keyCode = Common::KEYCODE_INVALID; return true; } } bool EventsManager::isKeyPending() const { return _keyCode != Common::KEYCODE_INVALID; } void EventsManager::debounceLeft() { while (_leftButton && !_vm->shouldQuit()) { pollEventsAndWait(); } } void EventsManager::clearEvents() { _leftButton = _rightButton = false; zeroKeys(); } void EventsManager::waitKeyMouse() { while (!_vm->shouldQuit() && !isKeyMousePressed()) { pollEvents(true); delay(); } } Common::Point EventsManager::calcRawMouse() { Common::Point pt; Screen &screen = *_vm->_screen; pt.x = _mousePos.x - screen._windowXAdd + (_vm->_scrollCol * TILE_WIDTH) + _vm->_scrollX; pt.y = _mousePos.y - screen._screenYOff - screen._windowYAdd + (_vm->_scrollRow * TILE_HEIGHT) + _vm->_scrollY; return pt; } int EventsManager::checkMouseBox1(Common::Array &rects) { for (uint16 i = 0; i < rects.size(); ++i) { if (rects[i].left == -1) return -1; if ((_mousePos.x > rects[i].left) && (_mousePos.x < rects[i].right) && (_mousePos.y > rects[i].top) && (_mousePos.y < rects[i].bottom)) return i; } return -1; } bool EventsManager::isKeyMousePressed() { bool result = _leftButton || _rightButton || isKeyPending(); debounceLeft(); zeroKeys(); return result; } void EventsManager::centerMousePos() { _mousePos = Common::Point(160, 100); } void EventsManager::restrictMouse() { // No implementation in ScummVM } } // End of namespace Access