/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "graphics/cursorman.h" #include "common/events.h" #include "common/endian.h" #include "engines/util.h" #include "access/access.h" #include "access/events.h" #include "access/amazon/amazon_resources.h" #define CURSOR_WIDTH 16 #define CURSOR_HEIGHT 16 namespace Access { EventsManager::EventsManager(AccessEngine *vm): _vm(vm) { _cursorId = CURSOR_NONE; _normalMouse = CURSOR_CROSSHAIRS; _frameCounter = 10; _priorFrameTime = 0; _leftButton = _rightButton = false; _mouseCol = _mouseRow = 0; _mouseMode = 0; _cursorExitFlag = false; } EventsManager::~EventsManager() { } void EventsManager::setCursor(CursorType cursorId) { if (cursorId == _cursorId) return; _cursorId = cursorId; if (_mouseMode == 1 && cursorId == CURSOR_ARROW) _mouseMode = 2; else if (_mouseMode == 2 && cursorId != CURSOR_ARROW) _mouseMode = 1; // Get a pointer to the mouse data to use, and get the cursor hotspot const byte *srcP = Amazon::CURSORS[cursorId]; int hotspotX = (int16)READ_LE_UINT16(srcP); int hotspotY = (int16)READ_LE_UINT16(srcP + 2); srcP += 4; // Create a surface to build up the cursor on Graphics::Surface cursorSurface; cursorSurface.create(16, 16, Graphics::PixelFormat::createFormatCLUT8()); byte *destP = (byte *)cursorSurface.getPixels(); Common::fill(destP, destP + CURSOR_WIDTH * CURSOR_HEIGHT, 0); // Loop to build up the cursor for (int y = 0; y < CURSOR_HEIGHT; ++y) { destP = (byte *)cursorSurface.getBasePtr(0, y); int width = CURSOR_WIDTH; int skip = *srcP++; int plot = *srcP++; if (skip >= width) break; // Skip over pixels destP += skip; width -= skip; // Write out the pixels to plot while (plot > 0 && width > 0) { *destP++ = *srcP++; --plot; --width; } } // Set the cursor CursorMan.replaceCursor(cursorSurface.getPixels(), CURSOR_WIDTH, CURSOR_HEIGHT, hotspotX, hotspotY, 0); // Free the cursor surface cursorSurface.free(); } void EventsManager::showCursor() { CursorMan.showMouse(true); } void EventsManager::hideCursor() { CursorMan.showMouse(false); } bool EventsManager::isCursorVisible() { return CursorMan.isVisible(); } void EventsManager::pollEvents() { if (checkForNextFrameCounter()) { nextFrame(); } Common::Event event; while (g_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RTL: return; case Common::EVENT_KEYDOWN: // Check for debugger if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL)) { // Attach to the debugger _vm->_debugger->attach(); _vm->_debugger->onFrame(); } else { _keypresses.push(event.kbd); } return; case Common::EVENT_KEYUP: return; case Common::EVENT_MOUSEMOVE: _mousePos = event.mouse; _mouseCol = _mousePos.x / 8; _mouseRow = _mousePos.y / 8; break; case Common::EVENT_LBUTTONDOWN: _leftButton = true; return; case Common::EVENT_LBUTTONUP: _leftButton = false; return; case Common::EVENT_RBUTTONDOWN: _rightButton = true; return; case Common::EVENT_RBUTTONUP: _rightButton = false; return; default: break; } } } bool EventsManager::checkForNextFrameCounter() { // Check for next game frame uint32 milli = g_system->getMillis(); if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { ++_frameCounter; _priorFrameTime = milli; return true; } return false; } void EventsManager::nextFrame() { // Update timers _vm->_animation->updateTimers(); _vm->_timers.updateTimers(); // Give time to the debugger _vm->_debugger->onFrame(); // TODO: Refactor for dirty rects _vm->_screen->updateScreen(); } void EventsManager::delay(int time) { g_system->delayMillis(time); } void EventsManager::zeroKeys() { _keypresses.clear(); } bool EventsManager::getKey(Common::KeyState &key) { if (_keypresses.empty()) { return false; } else { key = _keypresses.pop(); return true; } } void EventsManager::debounceLeft() { while (_leftButton && !_vm->shouldQuit()) { pollEvents(); g_system->delayMillis(10); } } void EventsManager::waitKeyMouse() { while (!_vm->shouldQuit() && !_leftButton && _keypresses.size() == 0) { pollEvents(); g_system->delayMillis(10); } zeroKeys(); debounceLeft(); } } // End of namespace Access