/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_FILES_H #define ACCESS_FILES_H #include "common/scummsys.h" #include "common/array.h" #include "common/file.h" #include "graphics/surface.h" #include "access/decompress.h" namespace Access { class AccessEngine; struct FileIdent { int _fileNum; int _subfile; FileIdent(); void load(Common::SeekableReadStream &s); }; struct CellIdent : FileIdent { byte _cell; CellIdent() {} CellIdent(int cell, int fileNum, int subfile); }; class FileManager; class Resource { friend class FileManager; private: Common::File _file; byte *_data; public: Common::SeekableReadStream *_stream; int _size; Resource(); ~Resource(); byte *data(); }; class FileManager { private: AccessEngine *_vm; const char * const *_filenames; void openFile(Resource *res, const Common::String &filename); /** * Handles setting up the resource with a stream for the located resource */ void handleFile(Resource *res); /** * Handles loading a screen surface and palette with decoded resource */ void handleScreen(Graphics::Surface *dest, Resource *res); /** * Open up a sub-file container file */ void setAppended(Resource *file, int fileNum); /** * Open up a sub-file resource within an alrady opened container file. */ void gotoAppended(Resource *file, int subfile); public: int _fileNumber; Common::Array _fileIndex; bool _loadPalFlag; public: FileManager(AccessEngine *vm); ~FileManager(); /** * Check the existence of a given file */ bool existFile(const Common::String &filename); /** * Load a given subfile from a container file */ Resource *loadFile(int fileNum, int subfile); /** * Loads a resource specified by a file identifier */ Resource *loadFile(FileIdent &fileIdent); /** * Load a given file by name */ Resource *loadFile(const Common::String &filename); /** * Load a given scren from a container file */ void loadScreen(int fileNum, int subfile); /** * Load a given screen by name */ void loadScreen(const Common::String &filename); /** * Load a screen resource onto a designated surface */ void loadScreen(Graphics::Surface *dest, int fileNum, int subfile); }; } // End of namespace Access #endif /* ACCESS_FILES_H */