/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "access/inventory.h" #include "access/access.h" #include "access/amazon/amazon_resources.h" namespace Access { InventoryManager::InventoryManager(AccessEngine *vm) : Manager(vm) { _startInvItem = 0; _startInvBox = 0; _invChangeFlag = true; _startAboutItem = 0; _startTravelItem = 0; const char *const *names = Amazon::INVENTORY_NAMES; switch (vm->getGameID()) { case GType_Amazon: _inv.resize(85); break; default: error("Unknown game"); } for (uint i = 0; i < _inv.size(); ++i) _names.push_back(names[i]); } int &InventoryManager::operator[](int idx) { return _inv[idx]; } int InventoryManager::useItem() { return _vm->_useItem; } void InventoryManager::setUseItem(int itemId) { _vm->_useItem = itemId; } } // End of namespace Access