/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_MARTIAN_GAME_H #define ACCESS_MARTIAN_GAME_H #include "access/access.h" namespace Access { namespace Martian { class MartianEngine : public AccessEngine { private: bool _skipStart; /** * Do the game introduction */ void doIntroduction(); /** * Do title sequence */ void doTitle(); /** * Do opening sequence */ void doOpening(); /** * Do tent scene of introduction */ void doTent(); /** * Setup variables for the game */ void setupGame(); protected: /** * Play the game */ virtual void playGame(); public: MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc); virtual ~MartianEngine(); void drawHelp(); virtual void establish(int esatabIndex, int sub) {}; }; } // End of namespace Martian } // End of namespace Access #endif /* ACCESS_MARTIAN_GAME_H */