/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "access/access.h" #include "access/room.h" #include "access/martian/martian_game.h" #include "access/martian/martian_player.h" #include "access/martian/martian_resources.h" namespace Access { namespace Martian { MartianPlayer::MartianPlayer(AccessEngine *vm) : Player(vm) { _game = (MartianEngine *)vm; } void MartianPlayer::load() { Player::load(); // Overwrite game-specific values _playerOffset.x = _vm->_screen->_scaleTable1[20]; _playerOffset.y = _vm->_screen->_scaleTable1[52]; _leftDelta = -9; _rightDelta = 33; _upDelta = 5; _downDelta = -5; _scrollConst = 5; for (int i = 0; i < _vm->_playerDataCount; ++i) { _walkOffRight[i] = SIDEOFFR[i]; _walkOffLeft[i] = SIDEOFFL[i]; _walkOffUp[i] = SIDEOFFU[i]; _walkOffDown[i] = SIDEOFFD[i]; } _sideWalkMin = 0; _sideWalkMax = 7; _upWalkMin = 8; _upWalkMax = 14; _downWalkMin = 15; _downWalkMax = 23; } } // End of namespace Martian } // End of namespace Access