/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "access/access.h" #include "access/resources.h" #include "access/martian/martian_game.h" #include "access/martian/martian_resources.h" #include "access/martian/martian_room.h" namespace Access { namespace Martian { MartianRoom::MartianRoom(AccessEngine *vm) : Room(vm) { _game = (MartianEngine *)vm; } MartianRoom::~MartianRoom() { } void MartianRoom::loadRoom(int roomNumber) { loadRoomData(ROOM_TABLE[roomNumber]); } void MartianRoom::reloadRoom() { // _vm->_currentMan = _roomFlag; // _vm->_currentManOld = _roomFlag; // _vm->_manScaleOff = 0; _vm->_player->loadTexPalette(); _vm->_player->loadSprites("TEX.LZ"); loadRoom(_vm->_player->_roomNumber); reloadRoom1(); } void MartianRoom::reloadRoom1() { _selectCommand = -1; _vm->_boxSelect = false; //-1 _vm->_player->_playerOff = false; _vm->_screen->forceFadeOut(); _vm->_events->hideCursor(); _vm->_screen->clearScreen(); _vm->_events->showCursor(); roomSet(); _vm->_player->load(); if (_vm->_player->_roomNumber != 47) _vm->_player->calcManScale(); _vm->_events->hideCursor(); roomMenu(); _vm->_screen->setBufferScan(); setupRoom(); setWallCodes(); buildScreen(); _vm->copyBF2Vid(); _vm->_screen->setManPalette(); _vm->_events->showCursor(); _vm->_player->_frame = 0; _vm->_oldRects.clear(); _vm->_newRects.clear(); _vm->_events->clearEvents(); } void MartianRoom::roomSet() { _vm->_numAnimTimers = 0; _vm->_scripts->_sequence = 1000; _vm->_scripts->searchForSequence(); _vm->_scripts->executeScript(); for (int i = 0; i < 30; i++) _byte26CD2[i] = 0; for (int i = 0; i < 10; i++) _byte26CBC[i] = 0; } void MartianRoom::roomMenu() { Resource *iconData = _vm->_files->loadFile("ICONS.LZ"); SpriteResource *spr = new SpriteResource(_vm, iconData); delete iconData; _vm->_screen->saveScreen(); _vm->_screen->setDisplayScan(); _vm->_destIn = _vm->_screen; // TODO: Redundant _vm->_screen->plotImage(spr, 0, Common::Point(5, 184)); _vm->_screen->plotImage(spr, 1, Common::Point(155, 184)); _vm->_screen->restoreScreen(); delete spr; } void MartianRoom::mainAreaClick() { Common::Point &mousePos = _vm->_events->_mousePos; Common::Point pt = _vm->_events->calcRawMouse(); Screen &screen = *_vm->_screen; Player &player = *_vm->_player; if (_selectCommand == -1) { player._moveTo = pt; player._playerMove = true; } else if (mousePos.x >= screen._windowXAdd && mousePos.x <= (screen._windowXAdd + screen._vWindowBytesWide) && mousePos.y >= screen._windowYAdd && mousePos.y <= (screen._windowYAdd + screen._vWindowLinesTall)) { if (checkBoxes1(pt) >= 0) { checkBoxes3(); } } } } // End of namespace Martian } // End of namespace Access