/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "access/player.h" #include "common/algorithm.h" #include "common/textconsole.h" namespace Access { Player::Player(AccessEngine *vm): _vm(vm) { _field0 = 0; _monData = nullptr; Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0); Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0); Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0); Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0); _rawTempL = 0; _rawXTemp = 0; _rawYTempL = 0; _rawYTemp = 0; _playerXLow = 0; _playerX = 0; _playerYLow = 0; _playerY = 0; _frame = 0; _playerOff = false; _roomNumber = 0; } void Player::load() { // TODO } void Player::calcManScale() { // TODO } void Player::walk() { warning("TODO: Player::walk"); } } // End of namespace Access