/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/algorithm.h" #include "common/textconsole.h" #include "access/player.h" #include "access/access.h" #include "access/resources.h" namespace Access { Player::Player(AccessEngine *vm): Manager(vm), ImageEntry() { Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0); Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0); Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0); Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0); _playerSprites = nullptr; _playerSprites1 = nullptr; _manPal1 = nullptr; _frameNumber = 0; _monData = nullptr; _rawTempL = 0; _rawXTemp = 0; _rawYTempL = 0; _rawYTemp = 0; _playerXLow = 0; _playerX = 0; _playerYLow = 0; _playerY = 0; _frame = 0; _playerOff = false; _playerMove = false; _leftDelta = _rightDelta = 0; _upDelta = _downDelta = 0; _scrollConst = 0; _scrollFlag = false; _scrollThreshold = 0; _scrollAmount = 0; _scrollEnd = 0; _roomNumber = 0; _collideFlag = false; _move = NONE; _playerDirection = NONE; _xFlag = _yFlag = 0; _inactiveYOff = 0; } Player::~Player() { delete _playerSprites1; delete[] _manPal1; } void Player::load() { if (_vm->_room->_roomFlag == 3) { _playerOffset.x = _vm->_screen->_scaleTable1[8]; _playerOffset.y = _vm->_screen->_scaleTable1[11]; _leftDelta = 0; _rightDelta = 8; _upDelta = 2; _downDelta = -2; _scrollConst = 2; for (int i = 0; i < PLAYER_DATA_COUNT; ++i) { _walkOffRight[i] = OVEROFFR[i]; _walkOffLeft[i] = OVEROFFL[i]; _walkOffUp[i] = OVEROFFU[i]; _walkOffDown[i] = OVEROFFD[i]; _walkOffUR[i].x = OVEROFFURX[i]; _walkOffUR[i].y = OVEROFFURY[i]; _walkOffDR[i].x = OVEROFFDRX[i]; _walkOffDR[i].y = OVEROFFDRY[i]; _walkOffUL[i].x = OVEROFFULX[i]; _walkOffUL[i].y = OVEROFFULY[i]; _walkOffDL[i].x = OVEROFFDLX[i]; _walkOffDL[i].y = OVEROFFDLY[i]; } _vm->_timers[8]._initTm = 7; _vm->_timers[8]._timer = 7; ++_vm->_timers[8]._flag; _sideWalkMin = 0; _sideWalkMax = 5; _upWalkMin = 12; _upWalkMax = 17; _downWalkMin = 6; _downWalkMax = 11; _diagUpWalkMin = 0; _diagUpWalkMax = 5; _diagDownWalkMin = 0; _diagDownWalkMax = 5; _guard = Common::Point(56, 190); } else { _playerOffset.x = _vm->_screen->_scaleTable1[25]; _playerOffset.y = _vm->_screen->_scaleTable1[67]; _leftDelta = -3; _rightDelta = 33; _upDelta = 5; _downDelta = -10; _scrollConst = 5; for (int i = 0; i < PLAYER_DATA_COUNT; ++i) { _walkOffRight[i] = SIDEOFFR[i]; _walkOffLeft[i] = SIDEOFFL[i]; _walkOffUp[i] = SIDEOFFU[i]; _walkOffDown[i] = SIDEOFFD[i]; _walkOffUR[i].x = DIAGOFFURX[i]; _walkOffUR[i].y = DIAGOFFURY[i]; _walkOffDR[i].x = DIAGOFFDRX[i]; _walkOffDR[i].y = DIAGOFFDRY[i]; _walkOffUL[i].x = DIAGOFFULX[i]; _walkOffUL[i].y = DIAGOFFULY[i]; _walkOffDL[i].x = DIAGOFFDLX[i]; _walkOffDL[i].y = DIAGOFFDLY[i]; } _sideWalkMin = 0; _sideWalkMax = 7; _upWalkMin = 16; _upWalkMax = 23; _downWalkMin = 8; _downWalkMax = 15; _diagUpWalkMin = 0; _diagUpWalkMax = 7; _diagDownWalkMin = 0; _diagDownWalkMax = 7; } _playerSprites = _playerSprites1; if (_manPal1) { Common::copy(_manPal1 + 0x270, _manPal1 + 0x270 + 0x60, _vm->_screen->_manPal); } else { Common::fill(_vm->_screen->_manPal, _vm->_screen->_manPal + 0x60, 0); } } void Player::loadSprites(const Common::String &name) { freeSprites(); const byte *data = _vm->_files->loadFile(name); _playerSprites1 = new SpriteResource(_vm, data, _vm->_files->_filesize, DisposeAfterUse::YES); } void Player::freeSprites() { delete _playerSprites1; _playerSprites1 = nullptr; _playerSprites = nullptr; } void Player::calcManScale() { if (!_vm->_manScaleOff) { _vm->_scale = ((((_rawPlayer.y - _vm->_scaleMaxY + _vm->_scaleN1) * _vm->_scaleT1 + (_vm->_scaleH2 << 8)) & 0xff00) / _vm->_scaleH1 * _vm->_scaleI) >> 8; _vm->_screen->setScaleTable(_vm->_scale); _playerOffset.x = _vm->_screen->_scaleTable1[20]; _playerOffset.y = _vm->_screen->_scaleTable1[67]; _inactiveYOff = _playerOffset.y; } } void Player::walk() { _collideFlag = false; _playerDirection = NONE; if (_playerOff) return; else if (_vm->_timers[0]._flag) { plotCom3(); return; } ++_vm->_timers[0]._flag; switch (_move) { case UP: _playerMove = false; walkUp(); break; case DOWN: _playerMove = false; walkDown(); break; case LEFT: _playerMove = false; walkLeft(); break; case RIGHT: _playerMove = false; walkRight(); break; case UPLEFT: _playerMove = false; walkUpLeft(); break; case DOWNLEFT: _playerMove = false; walkDownLeft(); break; case UPRIGHT: _playerMove = false; walkUpRight(); break; case DOWNRIGHT: _playerMove = false; walkDownRight(); break; default: checkMove(); break; } } void Player::calcPlayer() { Screen &scr = *_vm->_screen; scr._bufferStart.x = (scr._scrollCol << 4) + scr._scrollX; scr._bufferStart.y = (scr._scrollRow << 4) + scr._scrollY; _playerX = _rawPlayer.x - scr._bufferStart.x; _playerY = _rawPlayer.y - scr._bufferStart.y; } void Player::walkUp() { if (_frame > _upWalkMax || _frame < _upWalkMin) _frame = _upWalkMin; _playerDirection = UP; int walkOff = _walkOffUp[_frame - _upWalkMin]; int tempL = _rawPlayerLow.y - _vm->_screen->_scaleTable2[walkOff]; _rawYTempL = (byte)tempL; int yTemp = _rawPlayer.y - _vm->_screen->_scaleTable1[walkOff] - (tempL < 0 ? 1 : 0); _rawYTemp = yTemp; _rawXTemp = _rawPlayer.x; if (_vm->_room->codeWalls()) { plotCom2(); } else { _rawPlayer.y = _rawYTemp; _rawPlayerLow.y = _rawYTempL; calcManScale(); if (_vm->_currentMan != 3 && (_frame == 17 || _frame == 21)) { warning("TODO: walkUp - si = 0?"); } if (++_frame > _upWalkMax) _frame = _upWalkMin; plotCom(0); } } void Player::walkDown() { if (_frame > _downWalkMax || _frame < _downWalkMin) _frame = _downWalkMin; _playerDirection = DOWN; int walkOff = _walkOffDown[_frame - _downWalkMin]; int tempL = _vm->_screen->_scaleTable2[walkOff] + _rawPlayerLow.y; _rawYTempL = (byte)tempL; _rawYTemp = _vm->_screen->_scaleTable1[walkOff] + _rawPlayer.y + (tempL >= 0x100 ? 1 : 0); _rawXTemp = _rawPlayer.x; if (_vm->_room->codeWalls()) { plotCom2(); } else { _rawPlayer.y = _rawYTemp; _rawPlayerLow.y = _rawYTempL; calcManScale(); if (_vm->_currentMan != 3 && (_frame == 10 || _frame == 14)) { warning("TODO: walkDown - si = 0?"); } if (++_frame > _downWalkMax) _frame = _downWalkMin; plotCom(0); } } void Player::walkLeft() { if (_frame > _sideWalkMax || _frame < _sideWalkMin) _frame = _sideWalkMin; _playerDirection = LEFT; bool flag = _scrollEnd == 1; if (!flag) { calcPlayer(); flag = (_playerX - _vm->_screen->_scaleTable1[_scrollConst] - _vm->_player->_scrollThreshold) > 0; } if (flag) { int walkOffset = _walkOffLeft[_frame - _sideWalkMin]; int tempL = _rawPlayerLow.x - _vm->_screen->_scaleTable2[walkOffset]; _rawTempL = (byte)tempL; _rawXTemp = _rawPlayer.x - _vm->_screen->_scaleTable1[walkOffset] - (tempL < 0 ? 1 : 0); } else { _rawXTemp = _rawPlayer.x - _vm->_screen->_scaleTable1[_scrollConst]; } _rawYTemp = _rawPlayer.y; if (_vm->_room->codeWalls()) { plotCom2(); } else { _rawPlayer.x = _rawXTemp; _rawPlayerLow.x = _rawTempL; ++_frame; if (_vm->_currentMan != 3 && (_frame == 1 || _frame == 5)) { warning("TODO: walkLeft - si = 0?"); } if (_frame > _sideWalkMax) _frame = _sideWalkMin; plotCom1(); } } void Player::walkRight() { if (_frame > _sideWalkMax || _frame < _sideWalkMin) _frame = _sideWalkMin; _playerDirection = RIGHT; bool flag = _scrollEnd == 2; if (!flag) { calcPlayer(); flag = (_vm->_screen->_clipWidth - _playerX - _vm->_screen->_scaleTable1[_scrollConst] - _vm->_player->_scrollThreshold) > 0; } if (flag) { int walkOffset = _walkOffRight[_frame - _sideWalkMin]; int tempL = _rawPlayerLow.x + _vm->_screen->_scaleTable2[walkOffset]; _rawTempL = (byte)tempL; _rawXTemp = _rawPlayer.x + _vm->_screen->_scaleTable1[walkOffset] + (tempL >= 0x100 ? 1 : 0); } else { _rawXTemp = _rawPlayer.x + _vm->_screen->_scaleTable1[_scrollConst]; } _rawYTemp = _rawPlayer.y; if (_vm->_room->codeWalls()) { plotCom2(); } else { _rawPlayer.x = _rawXTemp; _rawPlayerLow.x = _rawTempL; ++_frame; if (_vm->_currentMan != 3 && (_frame == 1 || _frame == 5)) { warning("TODO: walkRight - si = 0?"); } if (_frame > _sideWalkMax) _frame = _sideWalkMin; plotCom(0); } } void Player::walkUpLeft() { if (_frame > _diagUpWalkMax || _frame < _diagUpWalkMin) _frame = _diagUpWalkMin; _playerDirection = UPLEFT; int walkOffset, tempL; bool flag = _scrollEnd == 1; if (!flag) { calcPlayer(); flag = (_playerX - _vm->_screen->_scaleTable1[_scrollConst] - _vm->_player->_scrollThreshold) > 0; } if (flag) { walkOffset = _walkOffUL[_frame - _diagUpWalkMin].x; tempL = _rawPlayerLow.x - _vm->_screen->_scaleTable2[walkOffset]; _rawTempL = (byte)tempL; _rawXTemp = _rawPlayer.x - _vm->_screen->_scaleTable1[walkOffset] - (tempL < 0 ? 1 : 0); } else { _rawXTemp = _rawPlayer.x - _vm->_screen->_scaleTable1[_scrollConst]; } walkOffset = _walkOffUL[_frame - _diagUpWalkMin].y; tempL = _rawPlayerLow.y - _vm->_screen->_scaleTable2[walkOffset]; _rawYTempL = (byte)tempL; _rawYTemp = _rawPlayer.y - _vm->_screen->_scaleTable1[walkOffset] - (tempL < 0 ? 1 : 0);; if (_vm->_room->codeWalls()) { plotCom2(); } else { _rawPlayer.x = _rawXTemp; _rawPlayer.y = _rawYTemp; _rawPlayerLow.x = _rawTempL; _rawPlayerLow.y = _rawYTempL; ++_frame; calcManScale(); if (_vm->_currentMan != 3 && (_frame == 1 || _frame == 5)) { warning("TODO: walkUpLeft - si = 0?"); } if (_frame > _diagUpWalkMax) _frame = _diagUpWalkMin; plotCom1(); } } void Player::walkDownLeft() { if (_frame > _diagDownWalkMax || _frame < _diagDownWalkMin) _frame = _diagDownWalkMin; _playerDirection = DOWNLEFT; int walkOffset, tempL; bool flag = _scrollEnd == 1; if (!flag) { calcPlayer(); flag = (_playerX - _vm->_screen->_scaleTable1[_scrollConst] - _vm->_player->_scrollThreshold) > 0; } if (flag) { walkOffset = _walkOffDL[_frame - _sideWalkMin].x; tempL = _rawPlayerLow.x - _vm->_screen->_scaleTable2[walkOffset]; _rawTempL = (byte)tempL; _rawXTemp = _rawPlayer.x - _vm->_screen->_scaleTable1[walkOffset] - (tempL < 0 ? 1 : 0); } else { _rawXTemp = _rawPlayer.x - _vm->_screen->_scaleTable1[_scrollConst]; } walkOffset = _walkOffDL[_frame - _diagDownWalkMin].y; tempL = _rawPlayerLow.y + _vm->_screen->_scaleTable2[walkOffset]; _rawYTempL = (byte)tempL; _rawYTemp = _rawPlayer.y + _vm->_screen->_scaleTable1[walkOffset] + (tempL >= 0x100 ? 1 : 0); if (_vm->_room->codeWalls()) { plotCom2(); } else { _rawPlayer.x = _rawXTemp; _rawPlayer.y = _rawYTemp; _rawPlayerLow.x = _rawTempL; _rawPlayerLow.y = _rawYTempL; ++_frame; calcManScale(); if (_vm->_currentMan != 3 && (_frame == 1 || _frame == 5)) { warning("TODO: walkDownLeft - si = 0?"); } if (_frame > _diagDownWalkMax) _frame = _diagDownWalkMin; plotCom1(); } } void Player::walkUpRight() { if (_frame > _diagUpWalkMax || _frame < _diagUpWalkMin) _frame = _diagUpWalkMin; _playerDirection = UPLEFT; int walkOffset, tempL; bool flag = _scrollEnd == 1; if (!flag) { calcPlayer(); flag = (_vm->_screen->_clipWidth - _playerX - _vm->_screen->_scaleTable1[_scrollConst] - _vm->_player->_scrollThreshold) > 0; } if (flag) { walkOffset = _walkOffUR[_frame - _diagUpWalkMin].x; tempL = _rawPlayerLow.x + _vm->_screen->_scaleTable2[walkOffset]; _rawTempL = (byte)tempL; _rawXTemp = _rawPlayer.x + _vm->_screen->_scaleTable1[walkOffset] + (tempL >= 0x100 ? 1 : 0); } else { _rawXTemp = _rawPlayer.x + _vm->_screen->_scaleTable1[_scrollConst]; } walkOffset = _walkOffUL[_frame - _diagUpWalkMin].y; tempL = _rawPlayerLow.y - _vm->_screen->_scaleTable2[walkOffset]; _rawYTempL = (byte)tempL; _rawYTemp = _rawPlayer.y - _vm->_screen->_scaleTable1[walkOffset] - (tempL < 0 ? 1 : 0); if (_vm->_room->codeWalls()) { plotCom2(); } else { _rawPlayer.x = _rawXTemp; _rawPlayer.y = _rawYTemp; _rawPlayerLow.x = _rawTempL; _rawPlayerLow.y = _rawYTempL; ++_frame; calcManScale(); if (_vm->_currentMan != 3 && (_frame == 1 || _frame == 5)) { warning("TODO: walkUpRight - si = 0?"); } if (_frame > _diagUpWalkMax) _frame = _diagUpWalkMin; plotCom(0); } } void Player::walkDownRight() { if (_frame > _diagDownWalkMax || _frame < _diagDownWalkMin) _frame = _diagDownWalkMin; _playerDirection = DOWNRIGHT; int walkOffset, tempL; bool flag = _scrollEnd == 1; if (!flag) { calcPlayer(); flag = (_playerX - _vm->_screen->_scaleTable1[_scrollConst] - _vm->_player->_scrollThreshold) > 0; } if (flag) { walkOffset = _walkOffUR[_frame - _sideWalkMin].x; tempL = _rawPlayerLow.x + _vm->_screen->_scaleTable2[walkOffset]; _rawTempL = (byte)tempL; _rawXTemp = _rawPlayer.x + _vm->_screen->_scaleTable1[walkOffset] + (tempL >= 0x100 ? 1 : 0); } else { _rawXTemp = _rawPlayer.x + _vm->_screen->_scaleTable1[_scrollConst]; } walkOffset = _walkOffDR[_frame - _diagDownWalkMin].y; tempL = _rawPlayerLow.y - _vm->_screen->_scaleTable2[walkOffset]; _rawYTempL = (byte)tempL; _rawYTemp = _rawPlayer.y + _vm->_screen->_scaleTable1[walkOffset] + (tempL >= 0x100 ? 1 : 0); if (_vm->_room->codeWalls()) { plotCom2(); } else { _rawPlayer.x = _rawXTemp; _rawPlayer.y = _rawYTemp; _rawPlayerLow.x = _rawTempL; _rawPlayerLow.y = _rawYTempL; ++_frame; calcManScale(); if (_vm->_currentMan != 3 && (_frame == 1 || _frame == 5)) { warning("TODO: walkDownRight - si = 0?"); } if (_frame > _diagDownWalkMax) _frame = _diagDownWalkMin; plotCom1(); } } void Player::checkMove() { if (_playerMove) { if (_xFlag == 0 && _yFlag == 0) { int xp = (_playerOffset.x / 2) + _rawPlayer.x - _moveTo.x; if (xp < 0) xp = -xp; int yp = _rawPlayer.y - _moveTo.y; if (yp < 0) yp = -yp; if (xp >= yp) _xFlag = 1; else _yFlag = 1; } if (_yFlag == 1) { int yd = _rawPlayer.y - _moveTo.y; if ((yd >= 0 && yd <= _upDelta) || (yd < 0 && -yd <= _upDelta)) { ++_yFlag; if (_xFlag) { _playerMove = false; _xFlag = _yFlag = 0; } else { ++_xFlag; } } else { if (yd >= 0) walkUp(); else walkDown(); if (_collideFlag) { _playerMove = false; _xFlag = _yFlag = 0; } } } else if (_xFlag == 1) { int xd = (_playerOffset.x / 2) + _rawPlayer.x - _moveTo.x; if ((xd >= 0 && xd <= -_leftDelta) || (xd < 0 && -xd <= -_leftDelta)) { ++_xFlag; if (_yFlag) { _playerMove = false; _xFlag = _yFlag = 0; } } else { if (xd >= 0) walkLeft(); else walkRight(); if (_collideFlag) { _playerMove = false; _xFlag = _yFlag = 0; } } } else if (!_yFlag) { ++_yFlag; } else { _playerMove = false; _xFlag = _yFlag = 0; } } plotCom3(); } void Player::plotCom(int flags) { _flags &= ~2; _flags &= ~8; _flags |= flags; plotCom3(); } void Player::plotCom1() { plotCom(2); } void Player::plotCom2() { if (!_playerOff) _vm->_images.addToList(this); } void Player::plotCom3() { // Update the base ImageEntry fields for the player _position.x = _rawPlayer.x; _position.y = _rawPlayer.y - _playerOffset.y; _offsetY = _playerOffset.y; _spritesPtr = _playerSprites; _frameNumber = _frame; plotCom2(); } void Player::checkScroll() { _scrollFlag = false; if (_playerDirection == NONE) return; if ((_playerDirection == UPLEFT || _playerDirection == DOWNLEFT || _playerDirection == LEFT) && _playerX <= _scrollThreshold) { // Scroll right if (!scrollRight()) { if (_playerDirection == DOWNLEFT) goto scrollUp; return; } } else if ((_playerDirection == UPRIGHT || _playerDirection == DOWNRIGHT || _playerDirection == RIGHT) && (_vm->_screen->_clipWidth - _playerX - _scrollThreshold) <= 0) { // Scroll left if (!scrollLeft()) { if (_playerDirection == DOWNRIGHT) goto scrollUp; return; } } if ((_playerDirection == UPRIGHT || _playerDirection == UPLEFT || _playerDirection == UP) && _playerY <= _scrollThreshold) { scrollDown(); } else { scrollUp: if ((_playerDirection == DOWNRIGHT || _playerDirection == DOWNLEFT || _playerDirection == DOWN) && (_vm->_screen->_clipHeight - _playerY - _scrollThreshold) <= 0) { // Scroll up if (scrollUp()) { _scrollEnd = 4; _vm->_screen->_scrollY &= TILE_HEIGHT; _scrollFlag = true; } } } } bool Player::scrollUp() { _scrollAmount = -(_vm->_screen->_clipHeight - _playerY - _scrollThreshold); if ((_vm->_screen->_scrollRow + _vm->_screen->_vWindowHeight) >= _vm->_room->_playFieldHeight) return true; _scrollFlag = true; _vm->_screen->_scrollY = _vm->_screen->_scrollY + _scrollAmount; while (_vm->_screen->_scrollY >= TILE_HEIGHT && !_vm->shouldQuit()) { _vm->_screen->_scrollY -= TILE_HEIGHT; ++_vm->_screen->_scrollRow; _vm->_buffer1.moveBufferUp(); _vm->_room->buildRow(_vm->_screen->_scrollRow + _vm->_screen->_vWindowHeight, _vm->_screen->_vWindowLinesTall * _vm->_screen->_bufferBytesWide); if ((_vm->_screen->_scrollRow + _vm->_screen->_vWindowHeight) >= _vm->_room->_playFieldHeight) return true; if (_vm->_screen->_scrollY <= TILE_HEIGHT) return false; } return false; } bool Player::scrollDown() { _scrollAmount = -(_playerY - _scrollThreshold); _scrollFlag = true; _vm->_screen->_scrollY -= _scrollAmount; if (_vm->_screen->_scrollY >= 0) return true; do { _vm->_screen->_scrollY += TILE_HEIGHT; if (--_vm->_screen->_scrollRow < 0) break; _vm->_buffer1.moveBufferDown(); _vm->_room->buildRow(_vm->_screen->_scrollRow, 0); if (_vm->_screen->_scrollY >= 0) return false; } while (!_vm->shouldQuit()); _scrollEnd = 3; _vm->_screen->_scrollY = 0; _vm->_screen->_scrollRow = 0; return true; } bool Player::scrollLeft() { Screen &screen = *_vm->_screen; _scrollAmount = -(screen._clipWidth - _playerX - _scrollThreshold); if ((_vm->_rScrollCol + screen._vWindowWidth) == _vm->_room->_playFieldWidth) { _scrollEnd = 2; screen._scrollX = 0; _scrollFlag = true; return true; } else { _scrollFlag = true; screen._scrollX = screen._scrollX + _scrollAmount; do { if (screen._scrollX < TILE_WIDTH) return true; screen._scrollX -= TILE_WIDTH; ++screen._scrollCol; _vm->_buffer1.moveBufferLeft(); _vm->_room->buildColumn(screen._scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); } while (!_vm->shouldQuit() && (screen._scrollX >= TILE_WIDTH)); return (_playerDirection == UPRIGHT); } } bool Player::scrollRight() { _scrollAmount = -(_playerX - _scrollThreshold); _scrollFlag = true; _vm->_screen->_scrollX -= _scrollAmount; if (_vm->_screen->_scrollX < 0) { do { _vm->_screen->_scrollX += TILE_WIDTH; if (--_vm->_screen->_scrollCol < 0) return true; _vm->_buffer1.moveBufferRight(); _vm->_room->buildColumn(_vm->_screen->_scrollCol, 0); } while (!_vm->shouldQuit() && (_vm->_screen->_scrollX < 0)); return false; } return true; } } // End of namespace Access