/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "access/resources.h" #include "access/access.h" #include "access/amazon/amazon_resources.h" #include "access/martian/martian_resources.h" #include "common/translation.h" namespace Access { Resources *Resources::init(AccessEngine *vm) { if (vm->getGameID() == GType_Amazon) return new Amazon::AmazonResources(vm); else if (vm->getGameID() == GType_MartianMemorandum) return new Martian::MartianResources(vm); error("Unknown game"); } bool Resources::load(Common::String &errorMessage) { Common::File f; Common::String filename = "access.dat"; if (!f.open(filename.c_str())) { errorMessage = Common::String::format(_("Unable to locate the '%s' engine data file."), filename.c_str()); return false; } // Check for the magic identifier char buffer[4]; f.read(buffer, 4); if (strncmp(buffer, "SVMA", 4)) { errorMessage = Common::String::format(_("The '%s' engine data file is corrupt."), filename.c_str()); return false; } // Validate the version number uint expectedVersion = 1; uint version = f.readUint16LE(); if (version != expectedVersion) { errorMessage = Common::String::format( _("Incorrect version of the '%s' engine data file found. Expected %d.%d but got %d.%d."), filename.c_str(), expectedVersion, 0, version, 0); return false; } // Load in the index uint count = f.readUint16LE(); _datIndex.resize(count); for (uint idx = 0; idx < _datIndex.size(); ++idx) { _datIndex[idx]._gameId = f.readByte(); _datIndex[idx]._discType = f.readByte(); _datIndex[idx]._demoType = f.readByte(); byte language = f.readByte(); switch (language) { case 0: _datIndex[idx]._language = (Common::Language)0; break; case 5: _datIndex[idx]._language = Common::EN_ANY; break; default: error("Unknown language"); break; } _datIndex[idx]._fileOffset = f.readUint32LE(); } // Load in the data for the game load(f); return true; } void Resources::load(Common::SeekableReadStream &s) { uint count; // Get the offset of the data for the game uint entryOffset = findEntry(_vm->getGameID(), _vm->isCD() ? 1 : 0, _vm->isDemo() ? 1 : 0, _vm->getLanguage()); s.seek(entryOffset); // Load filename list count = s.readUint16LE(); FILENAMES.resize(count); for (uint idx = 0; idx < count; ++idx) FILENAMES[idx] = readString(s); // Load the character data count = s.readUint16LE(); CHARTBL.resize(count); for (uint idx = 0; idx < count; ++idx) { uint count2 = s.readUint16LE(); CHARTBL[idx].resize(count2); if (count2 > 0) s.read(&CHARTBL[idx][0], count2); } // Load the room data count = s.readUint16LE(); ROOMTBL.resize(count); for (uint idx = 0; idx < count; ++idx) { ROOMTBL[idx]._desc = readString(s); ROOMTBL[idx]._travelPos.x = s.readSint16LE(); ROOMTBL[idx]._travelPos.y = s.readSint16LE(); uint count2 = s.readUint16LE(); ROOMTBL[idx]._data.resize(count2); if (count2 > 0) s.read(&ROOMTBL[idx]._data[0], count2); } // Load the deaths list count = s.readUint16LE(); DEATHS.resize(count); for (uint idx = 0; idx < count; ++idx) { DEATHS[idx]._screenId = s.readByte(); DEATHS[idx]._msg = readString(s); } // Load in the inventory list count = s.readUint16LE(); INVENTORY.resize(count); for (uint idx = 0; idx < count; ++idx) { INVENTORY[idx]._desc = readString(s); for (uint idx2 = 0; idx2 < 4; ++idx2) INVENTORY[idx]._combo[idx2] = s.readSint16LE(); } } uint Resources::findEntry(byte gameId, byte discType, byte demoType, Common::Language language) { for (uint idx = 0; idx < _datIndex.size(); ++idx) { DATEntry &de = _datIndex[idx]; if (de._gameId == gameId && de._discType == discType && de._demoType == demoType && de._language == language) return de._fileOffset; } error("Could not locate appropriate access.dat entry"); } Common::String Resources::readString(Common::SeekableReadStream &s) { Common::String result; char c; while ((c = s.readByte()) != 0) result += c; return result; } /*------------------------------------------------------------------------*/ const byte INITIAL_PALETTE[18 * 3] = { 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xe0, 0xe0, 0xe0, 0xd0, 0xd0, 0xd0, 0xc0, 0xc0, 0xc0, 0xb0, 0xb0, 0xb0, 0xa0, 0xa0, 0xa0, 0x90, 0x90, 0x90, 0x80, 0x80, 0x80, 0x70, 0x70, 0x70, 0x60, 0x60, 0x60, 0x50, 0x50, 0x50, 0x40, 0x40, 0x40, 0x30, 0x30, 0x30, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00 }; const char *const GENERAL_MESSAGES[] = { "LOOKING THERE REVEALS NOTHING OF INTEREST.", // LOOK_MESSAGE "THAT DOESN'T OPEN.", // OPEN_MESSAGE "THAT WON'T MOVE.", // MOVE_MESSAGE "YOU CAN'T TAKE THAT.", // GET_MESSAGE "THAT DOESN'T SEEM TO WORK.", // USE_MESSAGE "YOU CAN'T CLIMB THAT.", // GO_MESSAGE "THERE SEEMS TO BE NO RESPONSE.", // TALK_MESSAGE "THIS OBJECT REQUIRES NO HINTS", // HELP_MESSAGE "THIS OBJECT REQUIRES NO HINTS", // HELP_MESSAGE "THAT DOESN'T SEEM TO WORK." // USE_MESSAGE }; const int INVCOORDS[][4] = { { 23, 68, 15, 49 }, { 69, 114, 15, 49 }, { 115, 160, 15, 49 }, { 161, 206, 15, 49 }, { 207, 252, 15, 49 }, { 253, 298, 15, 49 }, { 23, 68, 50, 84 }, { 69, 114, 50, 84 }, { 115, 160, 50, 84 }, { 161, 206, 50, 84 }, { 207, 252, 50, 84 }, { 253, 298, 50, 84 }, { 23, 68, 85, 119 }, { 69, 114, 85, 119 }, { 115, 160, 85, 119 }, { 161, 206, 85, 119 }, { 207, 252, 85, 119 }, { 253, 298, 85, 119 }, { 23, 68, 120, 154 }, { 69, 114, 120, 154 }, { 115, 160, 120, 154 }, { 161, 206, 120, 154 }, { 207, 252, 120, 154 }, { 253, 298, 120, 154 }, { 237, 298, 177, 193 }, { 25, 85, 177, 193 } }; } // End of namespace Access