/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_RESOURCES_H #define ACCESS_RESOURCES_H #include "common/scummsys.h" #include "common/array.h" #include "common/language.h" #include "common/rect.h" #include "common/str-array.h" #include "common/stream.h" namespace Access { extern const byte INITIAL_PALETTE[18 * 3]; extern const char *const GENERAL_MESSAGES[]; extern const int INVCOORDS[][4]; class AccessEngine; class Resources { struct DATEntry { byte _gameId; byte _discType; byte _demoType; Common::Language _language; uint _fileOffset; }; struct RoomEntry { Common::String _desc; Common::Point _travelPos; Common::Array _data; }; struct DeathEntry { byte _screenId; Common::String _msg; }; struct InventoryEntry { Common::String _desc; int _combo[4]; }; protected: AccessEngine *_vm; Common::Array _datIndex; /** * Locate a specified entry in the index and return it's file offset */ uint findEntry(byte gameId, byte discType, byte demoType, Common::Language language); /** * Read a string in from the passed stream */ Common::String readString(Common::SeekableReadStream &s); /** * Load data from the access.dat file */ virtual void load(Common::SeekableReadStream &s); public: Common::StringArray FILENAMES; Common::Array< Common::Array > CHARTBL; Common::Array ROOMTBL; Common::Array DEATHS; Common::Array INVENTORY; Common::Array< Common::Array > CURSORS; Common::String CANT_GET_THERE; public: Resources(AccessEngine *vm) : _vm(vm) {} virtual ~Resources() {} static Resources *init(AccessEngine *vm); /** * Load the access.dat file */ bool load(Common::String &errorMessage); }; } // End of namespace Access #endif /* ACCESS_RESOURCES_H */