/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/algorithm.h" #include "common/textconsole.h" #include "common/system.h" #include "graphics/palette.h" #include "access/screen.h" #include "access/resources.h" namespace Access { Screen::Screen(AccessEngine *vm) : _vm(vm) { create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0); _loadPalFlag = false; } void Screen::setDisplayScan() { warning("TODO: setDisplayScan"); } void Screen::updateScreen() { g_system->updateScreen(); } void Screen::setInitialPalettte() { Common::copy(&INITIAL_PALETTE[0], &INITIAL_PALETTE[18 * 3], _rawPalette); Common::fill(&_rawPalette[18 * 3], &_rawPalette[PALETTE_SIZE], 0); g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18); } void Screen::loadPalette(Common::SeekableReadStream *stream) { stream->read(&_rawPalette[0], PALETTE_SIZE); setPalette(); _loadPalFlag = true; } void Screen::setPalette() { g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT); } void Screen::updatePalette() { g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT); updateScreen(); } void Screen::forceFadeOut() { const int FADE_AMOUNT = 2; bool repeatFlag; byte *srcP; int count; do { repeatFlag = false; for (srcP = &_tempPalette[0], count = 0; count < PALETTE_COUNT; ++count, ++srcP) { int v = *srcP; if (v) { repeatFlag = true; *srcP = MAX(*srcP - FADE_AMOUNT, 0); } } updatePalette(); g_system->delayMillis(10); } while (repeatFlag); } void Screen::forceFadeIn() { Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0); const int FADE_AMOUNT = 2; bool repeatFlag; do { repeatFlag = false; const byte *srcP = &_rawPalette[0]; byte *destP = &_tempPalette[0]; for (int idx = 0; idx < PALETTE_SIZE; ++idx, ++srcP, ++destP) { if (*destP != *srcP) { repeatFlag = true; *destP = MAX((int)*destP + FADE_AMOUNT, (int)*srcP); } } updatePalette(); g_system->delayMillis(10); } while (repeatFlag); } void Screen::copyBuffer(const byte *data) { byte *destP = (byte *)getPixels(); Common::copy(data, data + (h * w), destP); g_system->copyRectToScreen(destP, w, 0, 0, w, h); } } // End of namespace Access