/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/algorithm.h" #include "common/endian.h" #include "common/rect.h" #include "common/textconsole.h" #include "common/system.h" #include "graphics/palette.h" #include "access/access.h" #include "access/screen.h" #include "access/resources.h" namespace Access { #define VGA_COLOR_TRANS(x) ((x) * 255 / 63) Screen::Screen(AccessEngine *vm) : _vm(vm) { create(320, 200); Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0); Common::fill(&_manPal[0], &_manPal[0x60], 0); Common::fill(&_scaleTable1[0], &_scaleTable1[256], 0); Common::fill(&_scaleTable2[0], &_scaleTable2[256], 0); _savedPaletteCount = 0; _vesaMode = 0; _vesaCurrentWin = 0; _currentPanel = 0; _hideFlag = true; _loadPalFlag = false; _startColor = _numColors = 0; _scrollCol = _scrollRow = 0; _windowXAdd = _windowYAdd = 0; _screenYOff = 0; _screenChangeFlag = false; _bufferBytesWide = _vWindowBytesWide = this->w; _vWindowLinesTall = this->h; _clipWidth = _vWindowBytesWide - 1; _clipHeight = _vWindowLinesTall - 1; } void Screen::setDisplayScan() { _clipWidth = this->w - 1; _clipHeight = this->h - 1; _windowXAdd = _windowYAdd = 0; _scrollX = _scrollY = 0; _scrollCol = _scrollRow = 0; _bufferStart.x = _bufferStart.y = 0; _screenYOff = 0; } void Screen::setPanel(int num) { assert(num < 4); _currentPanel = num; _msVirtualOffset = _virtualOffsetsTable[num]; } void Screen::updateScreen() { g_system->copyRectToScreen((byte *)getPixels(), this->pitch, 0, 0, this->w, this->h); g_system->updateScreen(); } void Screen::setInitialPalettte() { Common::copy(&INITIAL_PALETTE[0], &INITIAL_PALETTE[18 * 3], _rawPalette); Common::fill(&_rawPalette[18 * 3], &_rawPalette[PALETTE_SIZE], 0); g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18); } void Screen::loadPalette(Common::SeekableReadStream *stream) { loadRawPalette(stream); setPalette(); _loadPalFlag = true; } void Screen::loadPalette(int fileNum, int subfile) { byte *palette = _vm->_files->loadFile(fileNum, subfile); Common::copy(palette, palette + (_numColors * 3), &_rawPalette[_startColor * 3]); delete[] palette; } void Screen::setPalette() { g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT); } void Screen::loadRawPalette(Common::SeekableReadStream *stream) { stream->read(&_rawPalette[0], PALETTE_SIZE); for (byte *p = &_rawPalette[0]; p < &_rawPalette[PALETTE_SIZE]; ++p) *p = VGA_COLOR_TRANS(*p); } void Screen::updatePalette() { g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT); updateScreen(); } void Screen::savePalette() { Common::copy(&_rawPalette[0], &_rawPalette[PALETTE_SIZE], &_savedPalettes[_savedPaletteCount][0]); if (++_savedPaletteCount == 2) _savedPaletteCount = 1; } void Screen::restorePalette() { if (--_savedPaletteCount < 0) _savedPaletteCount = 0; Common::copy(&_savedPalettes[_savedPaletteCount][0], &_savedPalettes[_savedPaletteCount][PALETTE_SIZE], &_rawPalette[0]); } void Screen::forceFadeOut() { const int FADE_AMOUNT = 2; bool repeatFlag; byte *srcP; int count; do { repeatFlag = false; for (srcP = &_tempPalette[0], count = 0; count < PALETTE_COUNT; ++count, ++srcP) { int v = *srcP; if (v) { repeatFlag = true; *srcP = MAX(*srcP - FADE_AMOUNT, 0); } } updatePalette(); g_system->delayMillis(10); } while (repeatFlag); } void Screen::forceFadeIn() { Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0); const int FADE_AMOUNT = 2; bool repeatFlag; do { repeatFlag = false; const byte *srcP = &_rawPalette[0]; byte *destP = &_tempPalette[0]; for (int idx = 0; idx < PALETTE_SIZE; ++idx, ++srcP, ++destP) { if (*destP != *srcP) { repeatFlag = true; *destP = MAX((int)*destP + FADE_AMOUNT, (int)*srcP); } } updatePalette(); g_system->delayMillis(10); } while (repeatFlag); } void Screen::copyBuffer(const byte *data) { byte *destP = (byte *)getPixels(); Common::copy(data, data + (h * w), destP); g_system->copyRectToScreen(destP, w, 0, 0, w, h); } void Screen::setBufferScan() { _clipWidth = _vWindowBytesWide - 1; _windowXAdd = (320 - _clipWidth) >> 1; _clipHeight = _vWindowLinesTall - 1; _windowYAdd = (176 - _clipHeight) >> 1; } void Screen::setScaleTable(int scale) { int total = 0; for (int idx = 0; idx < 256; ++idx) { _scaleTable1[idx] = total >> 8; _scaleTable2[idx] = total & 0xff; total += scale; } } void Screen::saveScreen() { _screenSave._clipWidth = _clipWidth; _screenSave._clipHeight = _clipHeight; _screenSave._windowXAdd = _windowXAdd; _screenSave._windowYAdd = _windowYAdd; _screenSave._scroll.x = _scrollX; _screenSave._scroll.y = _scrollY; _screenSave._scrollCol = _scrollCol; _screenSave._scrollRow = _scrollRow; _screenSave._bufferStart.x = _bufferStart.x; _screenSave._bufferStart.y = _bufferStart.y; _screenSave._screenYOff = _screenYOff; } void Screen::restoreScreen() { _clipWidth = _screenSave._clipWidth; _clipHeight = _screenSave._clipHeight; _windowXAdd = _screenSave._windowXAdd; _windowYAdd = _screenSave._windowYAdd; _scrollX = _screenSave._scroll.x; _scrollY = _screenSave._scroll.y; _scrollCol = _screenSave._scrollCol; _scrollRow = _screenSave._scrollRow; _bufferStart.x = _screenSave._bufferStart.x; _bufferStart.y = _screenSave._bufferStart.y; _screenYOff = _screenSave._screenYOff; } void Screen::moveBufferLeft() { error("TODO: LEFT"); } void Screen::moveBufferDown() { error("TODO: DOWN"); } void Screen::moveBufferUp() { error("TODO: UP"); } } // End of namespace Access