/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_SCREEN_H #define ACCESS_SCREEN_H #include "common/scummsys.h" #include "common/rect.h" #include "common/stream.h" #include "graphics/surface.h" namespace Access { class AccessEngine; #define PALETTE_COUNT 256 #define PALETTE_SIZE (256 * 3) class Screen: public Graphics::Surface { private: AccessEngine *_vm; byte _tempPalette[PALETTE_SIZE]; byte _rawPalette[PALETTE_SIZE]; void setPalette(); void updatePalette(); public: bool _loadPalFlag; public: Screen(AccessEngine *vm); void setDisplayScan(); /** * Update the underlying screen */ void updateScreen(); /** * Fade out screen */ void forceFadeOut(); /** * Fade in screen */ void forceFadeIn(); /** * Set the initial palette */ void setInitialPalettte(); void loadPalette(Common::SeekableReadStream *stream); /** * Copy a buffer to the screen */ void copyBuffer(const byte *data); }; } // End of namespace Access #endif /* ACCESS_SCREEN_H */