/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_SCREEN_H #define ACCESS_SCREEN_H #include "common/scummsys.h" #include "common/rect.h" #include "common/stream.h" #include "access/asurface.h" namespace Access { class AccessEngine; #define PALETTE_COUNT 256 #define PALETTE_SIZE (256 * 3) struct ScreenSave { int _clipWidth; int _clipHeight; int _windowXAdd; int _windowYAdd; Common::Point _scroll; int _scrollCol; int _scrollRow; Common::Point _bufferStart; int _screenYOff; }; class Screen: public ASurface { private: AccessEngine *_vm; byte _tempPalette[PALETTE_SIZE]; byte _rawPalette[PALETTE_SIZE]; byte _savedPalettes[2][PALETTE_SIZE]; int _savedPaletteCount; int _vesaCurrentWin; int _currentPanel; Common::Point _msVirtualOffset; Common::Point _virtualOffsetsTable[4]; bool _hideFlag; ScreenSave _screenSave; void updatePalette(); public: int _vesaMode; bool _loadPalFlag; int _startColor, _numColors; Common::Point _bufferStart; int _scrollCol, _scrollRow; int _windowXAdd, _windowYAdd; int _screenYOff; byte _manPal[0x60]; byte _scaleTable1[256]; byte _scaleTable2[256]; int _vWindowWidth; int _vWindowHeight; int _vWindowBytesWide; int _bufferBytesWide; int _vWindowLinesTall; bool _screenChangeFlag; public: virtual void copyBlock(ASurface *src, const Common::Rect &bounds); public: Screen(AccessEngine *vm); virtual ~Screen() {} void setDisplayScan(); void setPanel(int num); /** * Update the underlying screen */ void updateScreen(); /** * Fade out screen */ void forceFadeOut(); /** * Fade in screen */ void forceFadeIn(); void fadeOut() { forceFadeOut(); } void fadeIn() { forceFadeIn(); } void clearScreen(); /** * Set the initial palette */ void setInitialPalettte(); /** * Set icon palette */ void setIconPalette() {} void loadPalette(Common::SeekableReadStream *stream); void loadPalette(int fileNum, int subfile); void setPalette(); void loadRawPalette(Common::SeekableReadStream *stream); void savePalette(); void restorePalette(); void getPalette(byte *pal); /** * Copy a buffer to the screen */ void copyBuffer(const byte *data); void setBufferScan(); void setScaleTable(int scale); /** * Save all the screen display state variables */ void saveScreen(); /** * Restores previously saved screen display state variables */ void restoreScreen(); }; } // End of namespace Access #endif /* ACCESS_SCREEN_H */