/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_SCREEN_H #define ACCESS_SCREEN_H #include "common/scummsys.h" #include "common/rect.h" #include "common/stream.h" #include "access/asurface.h" namespace Access { class AccessEngine; #define PALETTE_COUNT 256 #define PALETTE_SIZE (256 * 3) class Screen: public ASurface { private: AccessEngine *_vm; byte _tempPalette[PALETTE_SIZE]; byte _rawPalette[PALETTE_SIZE]; int _vesaCurrentWin; int _currentPanel; Common::Point _msVirtualOffset; Common::Point _virtualOffsetsTable[4]; bool _hideFlag; Common::Rect _lastBounds; int _leftSkip, _rightSkip; int _topSkip, _bottomSkip; int _clipWidth, _clipHeight; void updatePalette(); bool clip(Common::Rect &r); public: bool _loadPalFlag; bool _scrollFlag; int _scrollThreshold; int _startColor, _numColors; Common::Point _vWindowSize; int _scrollX, _scrollY; int _scrollCol, _scrollRow; public: Screen(AccessEngine *vm); void setDisplayScan(); void setPanel(int num); /** * Update the underlying screen */ void updateScreen(); /** * Fade out screen */ void forceFadeOut(); /** * Fade in screen */ void forceFadeIn(); void fadeOut() { forceFadeOut(); } void fadeIn() { forceFadeIn(); } void clearScreen() { clearBuffer(); } /** * Set the initial palette */ void setInitialPalettte(); void loadPalette(Common::SeekableReadStream *stream); void loadPalette(int fileNum, int subfile); void setPalette(); /** * Copy a buffer to the screen */ void copyBuffer(const byte *data); void plotImage(const byte *pData, int idx, const Common::Point &pt); void checkScroll(); void copyBF1BF2(); void copyBF2Vid(); void plotList(); void copyBlocks(); void copyRects(); void setBufferScan(); }; } // End of namespace Access #endif /* ACCESS_SCREEN_H */