/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "access/access.h" #include "access/resources.h" #include "access/scripts.h" namespace Access { Scripts::Scripts(AccessEngine *vm) : Manager(vm) { _resource = nullptr; _data = nullptr; _sequence = 0; _endFlag = false; _returnCode = 0; _choice = 0; _choiceStart = 0; _charsOrg = Common::Point(0, 0); _texsOrg = Common::Point(0, 0); } Scripts::~Scripts() { freeScriptData(); } void Scripts::setScript(Resource *res, bool restartFlag) { _resource = res; _data = res->_stream; _endFlag = restartFlag; } void Scripts::freeScriptData() { delete _resource; _resource = nullptr; _data = nullptr; } void Scripts::searchForSequence() { assert(_data); _data->seek(0); int sequenceId; do { while (_data->readByte() != SCRIPT_START_BYTE) ; sequenceId = _data->readUint16LE(); } while (sequenceId != _sequence); } void Scripts::charLoop() { bool endFlag = _endFlag; int pos = _data->pos(); _sequence = 2000; searchForSequence(); _vm->_images.clear(); _vm->_buffer2.copyFrom(_vm->_buffer1); _vm->_newRects.clear(); executeScript(); _vm->plotList1(); _vm->copyBlocks(); _data->seek(pos); _endFlag = endFlag; } void Scripts::findNull() { // No implementation required in ScummVM, the strings in the script files are already skipped by the use of readByte() } int Scripts::executeScript() { assert(_data); _endFlag = false; _returnCode = 0; do { // Get next command, skipping over script start start if it's being pointed to while ((_scriptCommand = _data->readByte()) == SCRIPT_START_BYTE) _data->skip(2); assert(_scriptCommand >= 0x80); executeCommand(_scriptCommand - 0x80); } while (!_endFlag && !_vm->shouldQuit()); return _returnCode; } typedef void(Scripts::*ScriptMethodPtr)(); void Scripts::executeCommand(int commandIndex) { static const ScriptMethodPtr COMMAND_LIST[] = { &Scripts::CMDOBJECT, &Scripts::cmdEndObject, &Scripts::cmdJumpLook, &Scripts::cmdJumpHelp, &Scripts::cmdJumpGet, &Scripts::cmdJumpMove, &Scripts::cmdJumpUse, &Scripts::cmdJumpTalk, &Scripts::cmdNull, &Scripts::cmdPrint, &Scripts::cmdRetPos, &Scripts::cmdAnim, &Scripts::cmdSetFlag, &Scripts::cmdCheckFlag, &Scripts::cmdGoto, &Scripts::cmdSetInventory, &Scripts::cmdSetInventory, &Scripts::cmdCheckInventory, &Scripts::cmdSetTex, &Scripts::cmdNewRoom, &Scripts::cmdConverse, &Scripts::cmdCheckFrame, &Scripts::cmdCheckAnim, &Scripts::cmdSnd, &Scripts::cmdRetNeg, &Scripts::cmdRetPos, &Scripts::cmdCheckLoc, &Scripts::cmdSetAnim, &Scripts::cmdDispInv, &Scripts::cmdSetTimer, &Scripts::cmdSetTimer, &Scripts::cmdCheckTimer, &Scripts::cmdSetTravel, &Scripts::cmdSetTravel, &Scripts::cmdSetVideo, &Scripts::cmdPlayVideo, &Scripts::cmdPlotImage, &Scripts::cmdSetDisplay, &Scripts::cmdSetBuffer, &Scripts::cmdSetScroll, &Scripts::cmdVideoEnded, &Scripts::cmdVideoEnded, &Scripts::cmdSetBufVid, &Scripts::cmdPlayBufVid, &Scripts::cmdRemoveLast, &Scripts::cmdSpecial, &Scripts::cmdSpecial, &Scripts::cmdSpecial, &Scripts::cmdSetCycle, &Scripts::cmdCycle, &Scripts::cmdCharSpeak, &Scripts::cmdTexSpeak, &Scripts::cmdTexChoice, &Scripts::cmdWait, &Scripts::cmdSetConPos, &Scripts::cmdCheckVFrame, &Scripts::cmdJumpChoice, &Scripts::cmdReturnChoice, &Scripts::cmdClearBlock, &Scripts::cmdLoadSound, &Scripts::cmdFreeSound, &Scripts::cmdSetVideoSound, &Scripts::cmdPlayVideoSound, &Scripts::CMDPUSHLOCATION, &Scripts::CMDPUSHLOCATION, &Scripts::CMDPUSHLOCATION, &Scripts::CMDPUSHLOCATION, &Scripts::CMDPUSHLOCATION, &Scripts::cmdPlayerOff, &Scripts::cmdPlayerOn, &Scripts::cmdDead, &Scripts::cmdFadeOut, &Scripts::CMDENDVID }; (this->*COMMAND_LIST[commandIndex])(); } void Scripts::CMDOBJECT() { _vm->_bubbleBox->load(_data); } void Scripts::cmdEndObject() { printString(GENERAL_MESSAGES[_vm->_room->_selectCommand]); } void Scripts::cmdJumpLook() { if (_vm->_room->_selectCommand == 0) cmdGoto(); else _data->skip(2); } void Scripts::cmdJumpHelp() { if (_vm->_room->_selectCommand == 8) cmdGoto(); else _data->skip(2); } void Scripts::cmdJumpGet() { if (_vm->_room->_selectCommand == 3) cmdGoto(); else _data->skip(2); } void Scripts::cmdJumpMove() { if (_vm->_room->_selectCommand == 2) cmdGoto(); else _data->skip(2); } void Scripts::cmdJumpUse() { if (_vm->_room->_selectCommand == 4) cmdGoto(); else _data->skip(2); } void Scripts::cmdJumpTalk() { if (_vm->_room->_selectCommand == 6) cmdGoto(); else _data->skip(2); } void Scripts::cmdNull() { } #define PRINT_TIMER 25 void Scripts::cmdPrint() { // Get a text line for display Common::String msg = readString(); printString(msg); } void Scripts::printString(const Common::String &msg) { _vm->_screen->_printOrg = Common::Point(20, 42); _vm->_screen->_printStart = Common::Point(20, 42); _vm->_timers[PRINT_TIMER]._timer = 50; _vm->_timers[PRINT_TIMER]._initTm = 50; ++_vm->_timers[PRINT_TIMER]._flag; // Display the text in a bubble, and wait for a keypress or mouse click _vm->_bubbleBox->placeBubble(msg); _vm->_events->waitKeyMouse(); // Wait until the bubble display is expired while (!_vm->shouldQuit() && _vm->_timers[PRINT_TIMER]._flag) { _vm->_events->pollEvents(); } // Restore the original screen over the text bubble _vm->_screen->restoreBlock(); } Common::String Scripts::readString() { Common::String msg; byte c; while ((c = (char)_data->readByte()) != '\0') msg += c; return msg; } void Scripts::cmdRetPos() { _endFlag = true; _returnCode = 0; } void Scripts::cmdAnim() { int animId = _data->readByte(); _vm->_animation->animate(animId); } void Scripts::cmdSetFlag() { int flagNum = _data->readByte(); byte flagVal = _data->readByte(); assert(flagNum < 256); _vm->_flags[flagNum] = flagVal; } void Scripts::cmdCheckFlag() { int flagNum = _data->readUint16LE(); int flagVal = _data->readUint16LE(); assert(flagNum < 256); if (_vm->_flags[flagNum] == flagVal) cmdGoto(); else _data->skip(2); } void Scripts::cmdGoto() { _sequence = _data->readUint16LE(); searchForSequence(); } void Scripts::cmdSetInventory() { int itemId = _data->readByte(); int itemVal = _data->readByte(); (*_vm->_inventory)[itemId] = itemVal; _vm->_inventory->_startInvItem = 0; _vm->_inventory->_startInvBox = 0; _vm->_inventory->_invChangeFlag = true; } void Scripts::cmdCheckInventory() { int itemId = _data->readUint16LE(); int itemVal = _data->readUint16LE(); if ((*_vm->_inventory)[itemId] == itemVal) cmdGoto(); else _data->skip(2); } void Scripts::cmdSetTex() { _vm->_player->_playerDirection = RIGHT; int posX = _data->readSint16LE() - (_vm->_player->_playerOffset.x / 2); if (posX <= _vm->_player->_rawPlayer.x) _vm->_player->_playerDirection = LEFT; _vm->_player->_rawPlayer.x = posX; _vm->_player->checkScroll(); bool scrlTemp = _vm->_player->_scrollFlag; _vm->_player->_playerDirection = UP; int posY = _data->readSint16LE(); if (posY <= _vm->_player->_rawPlayer.y) _vm->_player->_playerDirection = DOWN; _vm->_player->_rawPlayer.y = posY; _vm->_player->_frame = 5; _vm->_player->checkScroll(); _vm->_player->_scrollFlag |= scrlTemp; _vm->_player->_position = Common::Point(_vm->_player->_rawPlayer.x, _vm->_player->_rawPlayer.y - _vm->_player->_playerOffset.y); _vm->_player->_offsetY = _vm->_player->_playerOffset.y; _vm->_player->_spritesPtr = _vm->_player->_playerSprites; _vm->_player->_frameNumber = _vm->_player->_frame; _vm->_room->setWallCodes(); } #define CURRENT_ROOM 0xFF void Scripts::cmdNewRoom() { int roomNumber = _data->readByte(); if (roomNumber != CURRENT_ROOM) _vm->_player->_roomNumber = roomNumber; _vm->_room->_function = FN_CLEAR1; _vm->freeChar(); _vm->_converseMode = 0; cmdRetPos(); } void Scripts::cmdConverse() { _vm->_conversation = _data->readUint16LE(); _vm->_room->clearRoom(); _vm->freeChar(); _vm->_char->loadChar(_vm->_conversation); _vm->_events->setCursor(CURSOR_ARROW); _vm->_images.clear(); _vm->_oldRects.clear(); _sequence = 0; searchForSequence(); if (_vm->_screen->_vesaMode) { _vm->_converseMode = 1; } } void Scripts::cmdCheckFrame() { int id = _data->readUint16LE(); Animation *anim = _vm->_animation->findAnimation(id); int frame = _data->readUint16LE(); if (anim->_frameNumber == frame) cmdGoto(); else _data->skip(2); } void Scripts::cmdCheckAnim() { int id = _data->readUint16LE(); Animation *anim = _vm->_animation->findAnimation(id); if (anim->_currentLoopCount == -1) cmdGoto(); else _data->skip(2); } void Scripts::cmdSnd() { int id = _data->readByte(); _vm->_sound->playSound(id); } void Scripts::cmdRetNeg() { _endFlag = true; _returnCode = -1; } void Scripts::cmdCheckLoc() { int minX = _data->readUint16LE(); int minY = _data->readUint16LE(); int maxX = _data->readUint16LE(); int maxY = _data->readUint16LE(); int curX = _vm->_player->_rawPlayer.x + _vm->_player->_playerOffset.x; int curY = _vm->_player->_rawPlayer.y; if ((curX >= minX) && (curX <= maxX) && (curY >= minY) && (curY <= maxY)) cmdGoto(); else _data->skip(2); } void Scripts::cmdSetAnim() { int animId = _data->readByte(); Animation *anim = _vm->_animation->setAnimation(animId); if (anim) _vm->_animation->setAnimTimer(anim); } void Scripts::cmdDispInv() { _vm->_inventory->newDisplayInv(); } void Scripts::cmdSetTimer() { int idx = _data->readUint16LE(); int val = _data->readUint16LE(); ++_vm->_timers[idx]._flag; _vm->_timers[idx]._timer = val; _vm->_timers[idx]._initTm = val; _vm->_events->debounceLeft(); _vm->_events->zeroKeys(); } void Scripts::cmdCheckTimer() { int idx = _data->readUint16LE(); _vm->_canSaveLoad = true; _vm->_events->pollEvents(); _vm->_canSaveLoad = false; // Since the ScummVM debugger can be launched from the above point, we need // to check whether the script needs to be ended here, since some commands, // like the scene command, can change the current script if (_endFlag) return; if ((idx == 9) && (_vm->_events->_keypresses.size() > 0)) { _vm->_events->zeroKeys(); _vm->_timers[9]._timer = 0; _vm->_timers[9]._flag = 0; } int val = _data->readUint16LE() & 0xFF; if (_vm->_timers[idx]._flag == val) cmdGoto(); else _data->skip(2); } void Scripts::cmdSetTravel() { if (_vm->_room->_selectCommand == 5) cmdGoto(); else _data->skip(2); } void Scripts::cmdSetVideo() { Common::Point pt; pt.x = _data->readSint16LE(); pt.y = _data->readSint16LE(); int cellIndex = _data->readUint16LE(); int rate = _data->readUint16LE(); _vm->_video->setVideo(_vm->_screen, pt, _vm->_extraCells[cellIndex]._vid, rate); } void Scripts::cmdPlayVideo() { _vm->_video->playVideo(); } void Scripts::cmdPlotImage() { _vm->_destIn = _vm->_current; int destX = _data->readUint16LE(); int destY = _data->readUint16LE(); int objId = _data->readUint16LE(); int imgId = _data->readUint16LE(); _vm->_screen->plotImage(_vm->_objectsTable[objId], imgId, Common::Point(destX, destY)); } void Scripts::cmdSetDisplay() { _vm->_screen->setDisplayScan(); _vm->_current = _vm->_screen; } void Scripts::cmdSetBuffer() { _vm->_current = &_vm->_buffer2; } void Scripts::cmdSetScroll() { _vm->_screen->_scrollCol = _data->readUint16LE(); _vm->_screen->_scrollRow = _data->readUint16LE(); _vm->_screen->_scrollX = 0; _vm->_screen->_scrollY = 0; } void Scripts::cmdVideoEnded() { _vm->_events->pollEvents(); if (_vm->_video->_videoEnd) { cmdGoto(); } else { g_system->delayMillis(10); _data->skip(2); } } void Scripts::cmdSetBufVid() { _vm->_vidX = _data->readUint16LE(); _vm->_vidY = _data->readUint16LE(); int idx = _data->readUint16LE(); int rate = _data->readUint16LE(); _vm->_video->setVideo(&_vm->_vidBuf, Common::Point(0, 0), FileIdent(_vm->_extraCells[idx]._vid._fileNum, _vm->_extraCells[idx]._vid._subfile), rate); } void Scripts::cmdPlayBufVid() { _vm->_video->playVideo(); _vm->_video->copyVideo(); } void Scripts::cmdRemoveLast() { --_vm->_numAnimTimers; } void Scripts::cmdSpecial() { _specialFunction = _data->readUint16LE(); int p1 = _data->readUint16LE(); int p2 = _data->readUint16LE(); if (_specialFunction == 1) { if (_vm->_establishTable[p2] == 1) return; _vm->_screen->savePalette(); } executeSpecial(_specialFunction, p1, p2); if (_specialFunction == 1) { _vm->_screen->restorePalette(); _vm->_room->_function = 3; } } void Scripts::cmdSetCycle() { int startCycle = _data->readUint16LE(); int endCycle = _data->readUint16LE(); int timer = _data->readUint16LE(); _vm->_screen->setPaletteCycle(startCycle, endCycle, timer); } void Scripts::cmdCycle() { if (_vm->_startup == -1) _vm->_screen->cyclePaletteForward(); } void Scripts::cmdCharSpeak() { _vm->_screen->_printOrg = _charsOrg; _vm->_screen->_printStart = _charsOrg; byte v; Common::String tmpStr = ""; while ((v = _data->readByte()) != 0) tmpStr += (char)v; _vm->_bubbleBox->placeBubble(tmpStr); findNull(); } void Scripts::cmdTexSpeak() { _vm->_screen->_printOrg = _texsOrg; _vm->_screen->_printStart = _texsOrg; _vm->_screen->_maxChars = 20; byte v; Common::String tmpStr = ""; while ((v = _data->readByte()) != 0) tmpStr += (char)v; _vm->_bubbleBox->_bubblePtr = Common::String("JASON").c_str(); _vm->_bubbleBox->placeBubble1(tmpStr); findNull(); } #define BTN_COUNT 6 void Scripts::cmdTexChoice() { static const int BTN_RANGES[BTN_COUNT][2] = { { 0, 76 }, { 77, 154 }, { 155, 232 }, { 233, 276 }, { 0, 0 }, { 277, 319 } }; _vm->_oldRects.clear(); _choiceStart = _data->pos() - 1; _vm->_fonts._charSet._lo = 1; _vm->_fonts._charSet._hi = 8; _vm->_fonts._charFor._lo = 55; _vm->_fonts._charFor._hi = 255; _vm->_screen->_maxChars = 20; _vm->_screen->_printOrg = _texsOrg; _vm->_screen->_printStart = _texsOrg; _vm->_bubbleBox->clearBubbles(); _vm->_bubbleBox->_bubblePtr = Common::String("RESPONSE 1").c_str(); byte v; Common::String tmpStr = ""; while ((v = _data->readByte()) != 0) tmpStr += (char)v; _vm->_bubbleBox->calcBubble(tmpStr); _vm->_bubbleBox->printBubble(tmpStr); Common::Array responseCoords; responseCoords.push_back(_vm->_bubbleBox->_bounds); _vm->_screen->_printOrg.y = _vm->_bubbleBox->_bounds.bottom + 11; findNull(); bool choice2Fl = false; tmpStr = ""; while ((v = _data->readByte()) != 0) tmpStr += (char)v; if (tmpStr.size() != 0) { choice2Fl = true; _vm->_bubbleBox->_bubblePtr = Common::String("RESPONSE 2").c_str(); _vm->_bubbleBox->calcBubble(tmpStr); _vm->_bubbleBox->printBubble(tmpStr); responseCoords.push_back(_vm->_bubbleBox->_bounds); _vm->_screen->_printOrg.y = _vm->_bubbleBox->_bounds.bottom + 11; } findNull(); bool choice3Fl = false; tmpStr = ""; while ((v = _data->readByte()) != 0) tmpStr += (char)v; if (tmpStr.size() != 0) { _vm->_bubbleBox->_bubblePtr = Common::String("RESPONSE 3").c_str(); _vm->_bubbleBox->calcBubble(tmpStr); _vm->_bubbleBox->printBubble(tmpStr); responseCoords.push_back(_vm->_bubbleBox->_bounds); _vm->_screen->_printOrg.y = _vm->_bubbleBox->_bounds.bottom + 11; } findNull(); int choice = -1; do { _vm->_events->pollEvents(); if (_vm->shouldQuit()) return; charLoop(); _vm->_bubbleBox->_bubblePtr = _vm->_bubbleBox->_bubbleTitle.c_str(); if (_vm->_events->_leftButton) { if (_vm->_events->_mouseRow >= 22) { _vm->_events->debounceLeft(); int x = _vm->_events->_mousePos.x; for (int i = 0; i < BTN_COUNT; i++) { if ((x >= BTN_RANGES[i][0]) && (x < BTN_RANGES[i][1])) { choice = i; break; } } } else { _vm->_events->debounceLeft(); choice = _vm->_events->checkMouseBox1(responseCoords); } } } while ((choice == -1) || ((choice == 2) && choice3Fl)); _choice = choice + 1; _vm->_bubbleBox->clearBubbles(); } void Scripts::cmdWait() { int time = _data->readSint16LE(); _vm->_timers[3]._timer = time; _vm->_timers[3]._initTm = time; _vm->_timers[3]._flag++; _vm->_events->_keypresses.clear(); while (!_vm->shouldQuit() && _vm->_events->_keypresses.empty() && !_vm->_events->_leftButton && !_vm->_events->_rightButton && _vm->_timers[3]._flag) { _vm->_sound->midiRepeat(); charLoop(); _vm->_events->pollEvents(); g_system->delayMillis(10); } _vm->_events->debounceLeft(); _vm->_events->zeroKeys(); } void Scripts::cmdSetConPos() { int x = _data->readSint16LE(); int y = _data->readSint16LE(); _charsOrg = Common::Point(x, y); x = _data->readSint16LE(); y = _data->readSint16LE(); _texsOrg = Common::Point(x, y); } void Scripts::cmdCheckVFrame() { if (_vm->_video->_videoFrame == _data->readSint16LE()) cmdGoto(); else _data->skip(2); } void Scripts::cmdJumpChoice() { int val = (_data->readUint16LE() & 0xFF); if (val == _choice) { _sequence = _data->readUint16LE(); searchForSequence(); } else _data->skip(2); } void Scripts::cmdReturnChoice() { _data->seek(_choiceStart); } void Scripts::cmdClearBlock() { _vm->_screen->restoreBlock(); } void Scripts::cmdLoadSound() { int idx = _data->readSint16LE(); _vm->_sound->_soundTable.clear(); Resource *sound = _vm->_files->loadFile(_vm->_extraCells[idx]._vidSound); _vm->_sound->_soundTable.push_back(SoundEntry(sound, 1)); } void Scripts::cmdFreeSound() { SoundManager &sound = *_vm->_sound; if (sound._soundTable.size() > 0 && sound._soundTable[0]._res) { // Keep doing char display loop if playing sound for it do { if (_vm->_flags[236] == 1) charLoop(); _vm->_events->pollEvents(); } while (!_vm->shouldQuit() && sound._playingSound); // Free the sound delete sound._soundTable[0]._res; sound._soundTable.remove_at(0); } } void Scripts::cmdSetVideoSound() { uint32 startPos = _data->pos(); _data->skip(4); cmdLoadSound(); _data->seek(startPos); cmdSetVideo(); _vm->_video->_soundFrame = _data->readUint16LE(); _vm->_video->_soundFlag = false; } void Scripts::cmdPlayVideoSound() { _vm->_video->playVideo(); if (_vm->_video->_soundFrame == _vm->_video->_videoFrame && !_vm->_video->_soundFlag) { _vm->_sound->playSound(0); _vm->_video->_soundFlag = true; } _vm->_events->pollEvents(); g_system->delayMillis(10); } void Scripts::CMDPUSHLOCATION() { error("TODO CMDPUSHLOCATION"); } void Scripts::cmdPlayerOff() { _vm->_player->_playerOff = true; } void Scripts::cmdPlayerOn() { _vm->_player->_playerOff = false; } void Scripts::cmdDead(int deathId) { _vm->_events->hideCursor(); _vm->_screen->forceFadeOut(); cmdFreeSound(); _vm->_sound->_soundTable.push_back(SoundEntry(_vm->_files->loadFile(98, 44), 1)); _vm->_screen->clearScreen(); _vm->_screen->setPanel(3); if (deathId != 10) { _vm->_sound->newMusic(62, 0); _vm->_files->_setPaletteFlag = false; _vm->_files->loadScreen(94, 0); _vm->_files->_setPaletteFlag = true; _vm->_buffer2.copyFrom(*_vm->_screen); for (int i = 0; i < 3; ++i) { _vm->_sound->playSound(0); _vm->_screen->forceFadeIn(); _vm->_sound->playSound(0); _vm->_screen->forceFadeOut(); } _vm->freeCells(); // Load the cell list for the death screen DeathEntry &de = _vm->_deaths[deathId]; Common::Array cells; cells.push_back(_vm->_deaths._cells[de._screenId]); _vm->loadCells(cells); _vm->_screen->setDisplayScan(); _vm->_files->_setPaletteFlag = false; _vm->_files->loadScreen(&_vm->_buffer2, 94, 1); _vm->_screen->setIconPalette(); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 0, Common::Point(105, 25)); _vm->_buffer2.copyTo(_vm->_screen); _vm->_screen->forceFadeIn(); _vm->_fonts._charSet._hi = 10; _vm->_fonts._charSet._lo = 1; _vm->_fonts._charFor._lo = 55; _vm->_fonts._charFor._hi = 255; _vm->_screen->_maxChars = 46; _vm->_screen->_printOrg = Common::Point(20, 155); _vm->_screen->_printStart = Common::Point(20, 155); Common::String &msg = de._msg; _vm->_printEnd = 180; _vm->printText(_vm->_screen, msg); _vm->_screen->forceFadeOut(); _vm->_sound->newMusic(0, 1); _vm->_events->showCursor(); _vm->_room->clearRoom(); _vm->freeChar(); warning("TODO: restart game"); _vm->quitGame(); _vm->_events->pollEvents(); } else { _vm->quitGame(); _vm->_events->pollEvents(); } } void Scripts::cmdDead() { int deathId = _data->readByte(); cmdDead(deathId); } void Scripts::cmdFadeOut() { _vm->_screen->forceFadeOut(); } void Scripts::CMDENDVID() { error("TODO CMDENDVID"); } } // End of namespace Access