/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_SCRIPTS_H #define ACCESS_SCRIPTS_H #include "common/scummsys.h" #include "common/memstream.h" #include "access/data.h" namespace Access { class AccessEngine; class Scripts; #define SCRIPT_START_BYTE 0xE0 #define ROOM_SCRIPT 2000 class Scripts: public Manager { private: Resource *_resource; int _specialFunction; void charLoop(); protected: Common::SeekableReadStream *_data; virtual void executeSpecial(int commandIndex, int param1, int param2) = 0; virtual void executeCommand(int commandIndex); /** * Print a given message to the screen in a bubble box */ void printString(const Common::String &msg); /** * Read a null terminated string from the script */ Common::String readString(); void CMDOBJECT(); void cmdEndObject(); void cmdJumpLook(); void cmdJumpHelp(); void cmdJumpGet(); void cmdJumpMove(); void cmdJumpUse(); void cmdJumpTalk(); void cmdNull(); void cmdPrint(); void cmdAnim(); void cmdSetFlag(); void cmdCheckFlag(); /** * Jump to another script */ void cmdGoto(); void cmdSetInventory(); void cmdCheckInventory(); void cmdSetTex(); void cmdNewRoom(); void cmdConverse(); void cmdCheckFrame(); void cmdCheckAnim(); void cmdSnd(); void cmdRetNeg(); void cmdCheckLoc(); void cmdSetAnim(); void cmdDispInv(); void cmdSetTimer(); void cmdCheckTimer(); void cmdSetTravel(); void cmdSetVideo(); void cmdPlayVideo(); void cmdPlotImage(); void cmdSetDisplay(); void cmdSetBuffer(); void cmdSetScroll(); void cmdVideoEnded(); void cmdSetBufVid(); void cmdPlayBufVid(); void cmdRemoveLast(); void cmdSpecial(); void cmdSetCycle(); void cmdCycle(); void cmdCharSpeak(); void cmdTexSpeak(); void cmdTexChoice(); void cmdWait(); void cmdSetConPos(); void cmdCheckVFrame(); void cmdJumpChoice(); void cmdReturnChoice(); void cmdClearBlock(); void cmdLoadSound(); void cmdSetVideoSound(); void cmdPlayVideoSound(); void CMDPUSHLOCATION(); void cmdPlayerOff(); void cmdPlayerOn(); void cmdDead(); void cmdDead(int deathId); void cmdFadeOut(); void CMDENDVID(); public: int _sequence; bool _endFlag; int _returnCode; int _scriptCommand; int _choice; int32 _choiceStart; Common::Point _charsOrg, _texsOrg; public: Scripts(AccessEngine *vm); virtual ~Scripts(); void setScript(Resource *data, bool restartFlag = false); void freeScriptData(); void searchForSequence(); int executeScript(); void findNull(); // Script commands that need to be public void cmdFreeSound(); void cmdRetPos(); }; } // End of namespace Access #endif /* ACCESS_SCRIPTS_H */