/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/algorithm.h" #include "audio/mixer.h" #include "audio/audiostream.h" #include "audio/decoders/raw.h" #include "audio/decoders/wave.h" #include "access/access.h" #include "access/sound.h" namespace Access { SoundManager::SoundManager(AccessEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) { _music = nullptr; _tempMusic = nullptr; _musicRepeat = false; _playingSound = false; _isVoice = false; } SoundManager::~SoundManager() { clearSounds(); delete _music; delete _tempMusic; } void SoundManager::clearSounds() { for (uint i = 0; i < _soundTable.size(); ++i) delete _soundTable[i]._res; _soundTable.clear(); } void SoundManager::queueSound(int idx, int fileNum, int subfile) { Resource *soundResource; if (idx >= (int)_soundTable.size()) _soundTable.resize(idx + 1); delete _soundTable[idx]._res; soundResource = _vm->_files->loadFile(fileNum, subfile); _soundTable[idx]._res = soundResource; _soundTable[idx]._priority = 1; } Resource *SoundManager::loadSound(int fileNum, int subfile) { return _vm->_files->loadFile(fileNum, subfile); } void SoundManager::playSound(int soundIndex) { int priority = _soundTable[soundIndex]._priority; playSound(_soundTable[soundIndex]._res, priority); } void SoundManager::playSound(Resource *res, int priority) { byte *resourceData = res->data(); Audio::SoundHandle audioHandle; Audio::RewindableAudioStream *audioStream = 0; assert(res->_size >= 32); if (READ_BE_UINT32(resourceData) == MKTAG('R','I','F','F')) { // CD version uses WAVE-files Common::SeekableReadStream *waveStream = new Common::MemoryReadStream(resourceData, res->_size, DisposeAfterUse::NO); audioStream = Audio::makeWAVStream(waveStream, DisposeAfterUse::YES); } else if (READ_BE_UINT32(resourceData) == MKTAG('S', 'T', 'E', 'V')) { // sound files have a fixed header of 32 bytes in total // header content: // "STEVE" - fixed header // byte - sample rate // 01h mapped internally to 3Ch ?? // 02h mapped internally to 78h seems to be 11025Hz // 03h mapped internally to B5h // 04h mapped internally to F1h // byte - unknown // word - actual sample size (should be resource-size - 32) byte internalSampleRate = resourceData[5]; int sampleSize = READ_LE_UINT16(resourceData + 7); assert( (sampleSize + 32) == res->_size); int sampleRate = 0; switch (internalSampleRate) { case 1: sampleRate = 16666; break; // 3Ch -> C4h time constant case 2: sampleRate = 8334; break; // 78h -> 88h time constant case 3: sampleRate = 5525; break; // B5h -> 4Bh time constant case 4: sampleRate = 4150; break; // F1h -> 0Fh time constant default: error("Unexpected internal Sample Rate %d", internalSampleRate); return; } audioStream = Audio::makeRawStream(resourceData + 32, sampleSize, sampleRate, 0); } else error("Unknown format"); audioHandle = Audio::SoundHandle(); _mixer->playStream(Audio::Mixer::kSFXSoundType, &audioHandle, audioStream, -1, _mixer->kMaxChannelVolume, 0, DisposeAfterUse::NO); /* Audio::QueuingAudioStream *audioStream = Audio::makeQueuingAudioStream(22050, false); audioStream->queueBuffer(data, size, DisposeAfterUse::YES, 0); _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, false); */ } void SoundManager::loadSounds(Common::Array &sounds) { clearSounds(); for (uint i = 0; i < sounds.size(); ++i) { Resource *sound = loadSound(sounds[i]._fileNum, sounds[i]._subfile); _soundTable.push_back(SoundEntry(sound, sounds[i]._priority)); } } void SoundManager::midiPlay() { // TODO } bool SoundManager::checkMidiDone() { // TODO return true; } void SoundManager::midiRepeat() { // TODO } void SoundManager::stopSong() { // TODO } void SoundManager::stopSound() { // TODO: REALSTOPSND or BLASTSTOPSND or STOP_SOUNDG } void SoundManager::freeSounds() { stopSound(); clearSounds(); } void SoundManager::newMusic(int musicId, int mode) { if (mode == 1) { stopSong(); freeMusic(); _music = _tempMusic; _tempMusic = nullptr; _musicRepeat = true; if (_music) midiPlay(); } else { _musicRepeat = (mode == 2); _tempMusic = _music; stopSong(); _music = loadSound(97, musicId); } } void SoundManager::freeMusic() { delete _music; _music = nullptr; } } // End of namespace Access