/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/algorithm.h" #include "audio/audiostream.h" #include "access/access.h" #include "access/sound.h" namespace Access { SoundManager::SoundManager(AccessEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) { Common::fill(&_soundPriority[0], &_soundPriority[MAX_SOUNDS], 0); for (int i = 0; i < MAX_SOUNDS; ++i) _soundTable[i]._data = nullptr; _music = nullptr; } SoundManager::~SoundManager() { for (int i = 0; i < MAX_SOUNDS; ++i) delete _soundTable[i]._data; } void SoundManager::queueSound(int idx, int fileNum, int subfile) { /* _soundTable[idx]._data = _vm->_files->loadFile(fileNum, subfile); _soundTable[idx]._size = _vm->_files->_filesize; */ } byte *SoundManager::loadSound(int fileNum, int subfile) { return _vm->_files->loadFile(fileNum, subfile); } void SoundManager::playSound(int soundIndex) { int idx = _soundPriority[soundIndex - 1] - 1; playSound(_soundTable[idx]._data, _soundTable[idx]._size); } void SoundManager::playSound(byte *data, uint32 size) { /* Audio::QueuingAudioStream *audioStream = Audio::makeQueuingAudioStream(22050, false); audioStream->queueBuffer(data, size, DisposeAfterUse::YES, 0); _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, false); */ } void SoundManager::midiRepeat() { // TODO } void SoundManager::stopSong() { // TODO } void SoundManager::freeSounds() { // TODO } } // End of namespace Access