/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/algorithm.h" #include "common/config-manager.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" #include "audio/decoders/wave.h" // Miles Audio #include "audio/miles.h" #include "access/access.h" #include "access/sound.h" namespace Access { SoundManager::SoundManager(AccessEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) { } SoundManager::~SoundManager() { clearSounds(); } void SoundManager::clearSounds() { debugC(1, kDebugSound, "clearSounds()"); for (uint i = 0; i < _soundTable.size(); ++i) delete _soundTable[i]._res; _soundTable.clear(); if (_mixer->isSoundHandleActive(_effectsHandle)) _mixer->stopHandle(_effectsHandle); while (_queue.size()) { delete _queue[0]; _queue.remove_at(0); } } void SoundManager::loadSoundTable(int idx, int fileNum, int subfile, int priority) { debugC(1, kDebugSound, "loadSoundTable(%d, %d, %d)", idx, fileNum, subfile); Resource *soundResource; if (idx >= (int)_soundTable.size()) _soundTable.resize(idx + 1); delete _soundTable[idx]._res; soundResource = _vm->_files->loadFile(fileNum, subfile); _soundTable[idx]._res = soundResource; _soundTable[idx]._priority = priority; } Resource *SoundManager::loadSound(int fileNum, int subfile) { debugC(1, kDebugSound, "loadSound(%d, %d)", fileNum, subfile); return _vm->_files->loadFile(fileNum, subfile); } void SoundManager::playSound(int soundIndex, bool loop) { debugC(1, kDebugSound, "playSound(%d, %d)", soundIndex, loop); int priority = _soundTable[soundIndex]._priority; playSound(_soundTable[soundIndex]._res, priority, loop); } void SoundManager::playSound(Resource *res, int priority, bool loop) { debugC(1, kDebugSound, "playSound"); byte *resourceData = res->data(); assert(res->_size >= 32); Audio::RewindableAudioStream *audioStream; if (READ_BE_UINT32(resourceData) == MKTAG('R','I','F','F')) { // CD version uses WAVE-files Common::SeekableReadStream *waveStream = new Common::MemoryReadStream(resourceData, res->_size, DisposeAfterUse::NO); audioStream = Audio::makeWAVStream(waveStream, DisposeAfterUse::YES); } else if (READ_BE_UINT32(resourceData) == MKTAG('S', 'T', 'E', 'V')) { // sound files have a fixed header of 32 bytes in total // header content: // "STEVE" - fixed header // byte - sample rate // 01h mapped internally to 3Ch // 02h mapped internally to 78h // 03h mapped internally to B5h // 04h mapped internally to F1h // byte - unknown // word - actual sample size (should be resource-size - 32) byte internalSampleRate = resourceData[5]; int sampleSize = READ_LE_UINT16(resourceData + 7); assert( (sampleSize + 32) == res->_size); int sampleRate = 0; switch (internalSampleRate) { case 1: // NEG(3Ch) -> C4h time constant sampleRate = 16666; break; case 2: // NEG(78h) -> 88h time constant sampleRate = 8334; break; case 3: // NEG(B5h) -> 4Bh time constant sampleRate = 5525; break; case 4: // NEG(F1h) -> 0Fh time constant sampleRate = 4150; break; default: error("Unexpected internal Sample Rate %d", internalSampleRate); return; } audioStream = Audio::makeRawStream(resourceData + 32, sampleSize, sampleRate, 0, DisposeAfterUse::NO); } else error("Unknown format"); if (loop) { _queue.push_back(new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::NO)); } else { _queue.push_back(audioStream); } if (!_mixer->isSoundHandleActive(_effectsHandle)) _mixer->playStream(Audio::Mixer::kSFXSoundType, &_effectsHandle, _queue[0], -1, _mixer->kMaxChannelVolume, 0, DisposeAfterUse::NO); } void SoundManager::checkSoundQueue() { debugC(5, kDebugSound, "checkSoundQueue"); if (_queue.empty() || _mixer->isSoundHandleActive(_effectsHandle)) return; delete _queue[0]; _queue.remove_at(0); if (_queue.size() && _queue[0]) _mixer->playStream(Audio::Mixer::kSFXSoundType, &_effectsHandle, _queue[0], -1, _mixer->kMaxChannelVolume, 0, DisposeAfterUse::NO); } bool SoundManager::isSFXPlaying() { return _mixer->isSoundHandleActive(_effectsHandle); } void SoundManager::loadSounds(Common::Array &sounds) { debugC(1, kDebugSound, "loadSounds"); clearSounds(); for (uint i = 0; i < sounds.size(); ++i) { Resource *sound = loadSound(sounds[i]._fileNum, sounds[i]._subfile); _soundTable.push_back(SoundEntry(sound, sounds[i]._priority)); } } void SoundManager::stopSound() { debugC(3, kDebugSound, "stopSound"); _mixer->stopHandle(_effectsHandle); } void SoundManager::freeSounds() { debugC(3, kDebugSound, "freeSounds"); stopSound(); clearSounds(); } /******************************************************************************************/ MusicManager::MusicManager(AccessEngine *vm) : _vm(vm) { _music = nullptr; _tempMusic = nullptr; _isLooping = false; _driver = nullptr; MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MT32); MusicType musicType = MidiDriver::getMusicType(dev); // Amazon Guardians of Eden uses MIDPAK inside MIDIDRV.AP // AdLib patches are inside MIDIDRV.AP too, 2nd resource file // // Amazon Guardians of Eden (demo) seems to use another type of driver, possibly written by Access themselves // Martian Memorandum uses this other type of driver as well, which means it makes sense to reverse engineer it. // switch (musicType) { case MT_ADLIB: { Resource *midiDrvResource = _vm->_files->loadFile(92, 1); Common::MemoryReadStream *adLibInstrumentStream = new Common::MemoryReadStream(midiDrvResource->data(), midiDrvResource->_size); _driver = Audio::MidiDriver_Miles_AdLib_create("", "", adLibInstrumentStream); delete midiDrvResource; delete adLibInstrumentStream; break; } case MT_MT32: _driver = Audio::MidiDriver_Miles_MT32_create(""); _nativeMT32 = true; break; case MT_GM: if (ConfMan.getBool("native_mt32")) { _driver = Audio::MidiDriver_Miles_MT32_create(""); _nativeMT32 = true; } break; default: break; } #if 0 MidiPlayer::createDriver(); MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); #endif if (_driver) { int retValue = _driver->open(); if (retValue == 0) { if (_nativeMT32) _driver->sendMT32Reset(); else _driver->sendGMReset(); _driver->setTimerCallback(this, &timerCallback); } } } MusicManager::~MusicManager() { delete _music; delete _tempMusic; } void MusicManager::send(uint32 b) { // Pass data directly to driver _driver->send(b); #if 0 if ((b & 0xF0) == 0xC0 && !_nativeMT32) { b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8; } Audio::MidiPlayer::send(b); #endif } void MusicManager::midiPlay() { debugC(1, kDebugSound, "midiPlay"); if (!_driver) return; if (_music->_size < 4) { error("midiPlay() wrong music resource size"); } stop(); if (READ_BE_UINT32(_music->data()) != MKTAG('F', 'O', 'R', 'M')) { warning("midiPlay() Unexpected signature"); _isPlaying = false; } else { _parser = MidiParser::createParser_XMIDI(); if (!_parser->loadMusic(_music->data(), _music->_size)) error("midiPlay() wrong music resource"); _parser->setTrack(0); _parser->setMidiDriver(this); _parser->setTimerRate(_driver->getBaseTempo()); _parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1); _parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1); // Handle music looping _parser->property(MidiParser::mpAutoLoop, _isLooping); setVolume(127); _isPlaying = true; } } bool MusicManager::checkMidiDone() { debugC(1, kDebugSound, "checkMidiDone"); return (!_isPlaying); } void MusicManager::midiRepeat() { debugC(1, kDebugSound, "midiRepeat"); if (!_driver) return; if (!_parser) return; _isLooping = true; _parser->property(MidiParser::mpAutoLoop, _isLooping); if (!_isPlaying) _parser->setTrack(0); } void MusicManager::stopSong() { debugC(1, kDebugSound, "stopSong"); if (!_driver) return; stop(); } void MusicManager::loadMusic(int fileNum, int subfile) { debugC(1, kDebugSound, "loadMusic(%d, %d)", fileNum, subfile); _music = _vm->_files->loadFile(fileNum, subfile); } void MusicManager::loadMusic(FileIdent file) { debugC(1, kDebugSound, "loadMusic(%d, %d)", file._fileNum, file._subfile); _music = _vm->_files->loadFile(file); } void MusicManager::newMusic(int musicId, int mode) { debugC(1, kDebugSound, "newMusic(%d, %d)", musicId, mode); if (!_driver) return; if (mode == 1) { stopSong(); freeMusic(); _music = _tempMusic; _tempMusic = nullptr; _isLooping = true; } else { _isLooping = (mode == 2); _tempMusic = _music; stopSong(); loadMusic(97, musicId); } if (_music) midiPlay(); } void MusicManager::freeMusic() { debugC(3, kDebugSound, "freeMusic"); delete _music; _music = nullptr; } void MusicManager::setLoop(bool loop) { debugC(3, kDebugSound, "setLoop"); _isLooping = loop; if (_parser) _parser->property(MidiParser::mpAutoLoop, _isLooping); } } // End of namespace Access