/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_SOUND_H #define ACCESS_SOUND_H #include "common/scummsys.h" #include "audio/mixer.h" #define MAX_SOUNDS 20 namespace Access { class AccessEngine; class SoundManager { struct SoundEntry { byte *_data; uint32 _size; }; private: AccessEngine *_vm; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; void playSound(byte *data, uint32 size); public: SoundEntry _soundTable[MAX_SOUNDS]; int _soundPriority[MAX_SOUNDS]; byte *_music; int _midiSize; bool _musicRepeat; int _soundFrame; bool _soundFlag; public: SoundManager(AccessEngine *vm, Audio::Mixer *mixer); ~SoundManager(); void queueSound(int idx, int fileNum, int subfile); void playSound(int soundIndex); byte *loadSound(int fileNum, int subfile); void loadSounds(Common::Array &sounds); void midiPlay(); void midiRepeat(); void stopSong(); void freeSounds(); void freeMusic(); }; } // End of namespace Access #endif /* ACCESS_SOUND_H*/