/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_VIDEO_H #define ACCESS_VIDEO_H #include "common/scummsys.h" #include "common/memstream.h" #include "access/data.h" #include "access/asurface.h" #include "access/files.h" namespace Access { enum VideoFlags { VIDEOFLAG_NONE = 0, VIDEOFLAG_BG = 1 }; class VideoPlayer : public Manager { struct VideoHeader { int _frameCount; int _width, _height; VideoFlags _flags; }; private: BaseSurface *_vidSurface; Resource *_videoData; VideoHeader _header; byte *_startCoord; int _frameCount; int _xCount; int _scanCount; int _frameSize; Common::Rect _videoBounds; void getFrame(); void setVideo(BaseSurface *vidSurface, const Common::Point &pt, int rate); public: int _videoFrame; bool _soundFlag; int _soundFrame; bool _videoEnd; public: VideoPlayer(AccessEngine *vm); ~VideoPlayer(); /** * Start up a video */ void setVideo(BaseSurface *vidSurface, const Common::Point &pt, const FileIdent &videoFile, int rate); void setVideo(BaseSurface *vidSurface, const Common::Point &pt, const Common::String filename, int rate); /** * Decodes a frame of the video */ void playVideo(); void copyVideo(); /** * Frees the data for a previously loaded video */ void closeVideo(); }; } // End of namespace Access #endif /* ACCESS_VIDEO_H */