/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_VIDEO_MOVIE_DECODER_H #define ACCESS_VIDEO_MOVIE_DECODER_H #include "video/video_decoder.h" #include "audio/audiostream.h" namespace Common { class SeekableReadStream; } namespace Image { class Codec; } namespace Access { enum kDebugLevels { kVIDMovieChunkId_FullFrame = 0x00, kVIDMovieChunkId_FullFrameCompressed = 0x01, kVIDMovieChunkId_Palette = 0x02, kVIDMovieChunkId_FullFrameCompressedFill = 0x03, kVIDMovieChunkId_PartialFrameCompressed = 0x04, kVIDMovieChunkId_EndOfFile = 0x14, kVIDMovieChunkId_AudioFirstChunk = 0x7C, kVIDMovieChunkId_Audio = 0x7D }; // This video format is used in at least the following Access engine games: // - Noctropolis // - Synnergist class AccessVIDMovieDecoder : public Video::VideoDecoder { public: AccessVIDMovieDecoder(); ~AccessVIDMovieDecoder(); bool loadStream(Common::SeekableReadStream *stream); void close(); protected: void readNextPacket(); private: bool streamSkipFullFrameCompressedFill(); private: int32 _streamSeekOffset; /* current stream offset, pointing to not-yet-indexed stream position */ uint32 _streamVideoIndex; /* current stream index for video decoding */ uint32 _streamAudioIndex; /* current stream index for audio decoding */ struct IndexCacheEntry { byte chunkId; int32 offset; }; Common::Array _indexCacheTable; private: class StreamVideoTrack : public VideoTrack { public: StreamVideoTrack(uint32 width, uint32 height, uint16 regularFrameDelay); ~StreamVideoTrack(); bool endOfTrack() const; uint16 getWidth() const { return _width; } uint16 getHeight() const { return _height; } Graphics::PixelFormat getPixelFormat() const; int getCurFrame() const { return _curFrame; } void setNextFrameStartTime(uint32 nextFrameStartTime) { _nextFrameStartTime = nextFrameStartTime; } uint32 getNextFrameStartTime() const { return _nextFrameStartTime; } const Graphics::Surface *decodeNextFrame() { return _surface; } const byte *getPalette() const; bool hasDirtyPalette() const; void decodePalette(Common::SeekableReadStream *stream); void decodeFrame(Common::SeekableReadStream *stream, byte chunkId); bool skipOverFrame(Common::SeekableReadStream *stream, byte chunkId); bool skipOverPalette(Common::SeekableReadStream *stream); void setEndOfTrack() { _endOfTrack = true; } private: Graphics::Surface *_surface; int _curFrame; uint32 _nextFrameStartTime; byte _palette[3 * 256]; mutable bool _dirtyPalette; uint16 _width, _height; uint16 _regularFrameDelay; // delay between frames (1 = 1/60 of a second) bool _endOfTrack; }; class StreamAudioTrack : public AudioTrack { public: StreamAudioTrack(uint32 sampleRate, Audio::Mixer::SoundType soundType); ~StreamAudioTrack(); void queueAudio(Common::SeekableReadStream *stream, byte chunkId); bool skipOverAudio(Common::SeekableReadStream *stream, byte chunkId); protected: Audio::AudioStream *getAudioStream() const; private: Audio::QueuingAudioStream *_audioStream; uint32 _totalAudioQueued; /* total amount of milliseconds of audio, that we queued up already */ public: uint32 getTotalAudioQueued() const { return _totalAudioQueued; } private: int16 decodeSample(uint8 dataNibble); uint16 _sampleRate; bool _stereo; }; Common::SeekableReadStream *_stream; StreamVideoTrack *_videoTrack; StreamAudioTrack *_audioTrack; }; } // End of namespace Access #endif