/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/error.h" #include "common/file.h" #include "common/system.h" #include "common/events.h" #include "common/stream.h" #include "common/savefile.h" #include "engines/util.h" #include "graphics/palette.h" #include "graphics/thumbnail.h" #include "adl/adl.h" #include "adl/display.h" #include "adl/detection.h" namespace Adl { AdlEngine::~AdlEngine() { delete _display; } AdlEngine::AdlEngine(OSystem *syst, const AdlGameDescription *gd) : Engine(syst), _display(nullptr), _gameDescription(gd), _isRestarting(false), _isRestoring(false), _saveVerb(0), _saveNoun(0), _restoreVerb(0), _restoreNoun(0), _canSaveNow(false), _canRestoreNow(false) { } Common::String AdlEngine::readString(Common::ReadStream &stream, byte until) const { Common::String str; while (1) { byte b = stream.readByte(); if (stream.eos() || stream.err()) error("Error reading string"); if (b == until) break; str += b; }; return str; } Common::String AdlEngine::readStringAt(Common::SeekableReadStream &stream, uint offset, byte until) const { stream.seek(offset); return readString(stream, until); } void AdlEngine::printMessage(uint idx, bool wait) const { Common::String msg = _messages[idx - 1]; wordWrap(msg); _display->printString(msg); if (wait) delay(14 * 166018 / 1000); } void AdlEngine::delay(uint32 ms) const { Common::EventManager *ev = g_system->getEventManager(); uint32 start = g_system->getMillis(); while (!g_engine->shouldQuit() && g_system->getMillis() - start < ms) { Common::Event event; if (ev->pollEvent(event)) { if (event.type == Common::EVENT_KEYDOWN && (event.kbd.flags & Common::KBD_CTRL)) { switch(event.kbd.keycode) { case Common::KEYCODE_q: g_engine->quitGame(); break; default: break; } } } g_system->delayMillis(16); } } Common::String AdlEngine::inputString(byte prompt) const { Common::String s; if (prompt > 0) _display->printString(Common::String(prompt)); while (1) { byte b = inputKey(); if (g_engine->shouldQuit() || _isRestoring) return 0; if (b == 0) continue; if (b == ('\r' | 0x80)) { s += b; _display->printString(Common::String(b)); return s; } if (b < 0xa0) { switch (b) { case Common::KEYCODE_BACKSPACE | 0x80: if (!s.empty()) { _display->moveCursorBackward(); _display->setCharAtCursor(APPLECHAR(' ')); s.deleteLastChar(); } break; }; } else { s += b; _display->printString(Common::String(b)); } } } byte AdlEngine::inputKey() const { Common::EventManager *ev = g_system->getEventManager(); byte key = 0; _display->showCursor(true); while (!g_engine->shouldQuit() && !_isRestoring && key == 0) { Common::Event event; if (ev->pollEvent(event)) { if (event.type != Common::EVENT_KEYDOWN) continue; if (event.kbd.flags & Common::KBD_CTRL) { if (event.kbd.keycode == Common::KEYCODE_q) g_engine->quitGame(); continue; } switch (event.kbd.keycode) { case Common::KEYCODE_BACKSPACE: case Common::KEYCODE_RETURN: key = convertKey(event.kbd.keycode); break; default: if (event.kbd.ascii >= 0x20 && event.kbd.ascii < 0x80) key = convertKey(event.kbd.ascii); }; } _display->updateTextScreen(); g_system->delayMillis(16); } _display->showCursor(false); return key; } void AdlEngine::loadWords(Common::ReadStream &stream, WordMap &map) const { uint index = 0; while (1) { ++index; byte buf[IDI_WORD_SIZE]; if (stream.read(buf, IDI_WORD_SIZE) < IDI_WORD_SIZE) error("Error reading word list"); Common::String word((char *)buf, IDI_WORD_SIZE); if (!map.contains(word)) map[word] = index; byte synonyms = stream.readByte(); if (stream.err() || stream.eos()) error("Error reading word list"); if (synonyms == 0xff) break; for (uint i = 0; i < synonyms; ++i) { if (stream.read((char *)buf, IDI_WORD_SIZE) < IDI_WORD_SIZE) error("Error reading word list"); word = Common::String((char *)buf, IDI_WORD_SIZE); if (!map.contains(word)) map[word] = index; } } } void AdlEngine::readCommands(Common::ReadStream &stream, Commands &commands) { while (1) { Command command; command.room = stream.readByte(); if (command.room == 0xff) return; command.verb = stream.readByte(); command.noun = stream.readByte(); byte scriptSize = stream.readByte() - 6; command.numCond = stream.readByte(); command.numAct = stream.readByte(); for (uint i = 0; i < scriptSize; ++i) command.script.push_back(stream.readByte()); if (stream.eos() || stream.err()) error("Failed to read commands"); if (command.numCond == 0 && command.script[0] == IDO_ACT_SAVE) { _saveVerb = command.verb; _saveNoun = command.noun; } if (command.numCond == 0 && command.script[0] == IDO_ACT_LOAD) { _restoreVerb = command.verb; _restoreNoun = command.noun; } commands.push_back(command); } } Common::Error AdlEngine::run() { _display = new Display(); loadData(); int saveSlot = ConfMan.getInt("save_slot"); if (saveSlot >= 0) { if (loadGameState(saveSlot).getCode() != Common::kNoError) error("Failed to load save game from slot %i", saveSlot); _display->moveCursorTo(Common::Point(0, 23)); _isRestoring = true; } else { runIntro(); initState(); } _display->setMode(DISPLAY_MODE_MIXED); _display->printAsciiString("\r\r\r\r\r"); while (1) { uint verb = 0, noun = 0; // When restoring from the launcher, we don't read // input on the first iteration. This is needed to // ensure that restoring from the launcher and // restoring in-game brings us to the same game state. // (Also see comment below.) if (!_isRestoring) { clearScreen(); showRoom(); _canSaveNow = _canRestoreNow = true; getInput(verb, noun); _canSaveNow = _canRestoreNow = false; if (shouldQuit()) break; if (!doOneCommand(_roomCommands, verb, noun)) printMessage(_messageIds.dontUnderstand); } if (_isRestoring) { // We restored from the GMM or launcher. As restoring // with "RESTORE GAME" does not end command processing, // we don't break it off here either. This essentially // means that restoring a game will always run through // the global commands and increase the move counter // before the first user input. _display->printAsciiString("\r"); _isRestoring = false; verb = _restoreVerb; noun = _restoreNoun; } // Restarting does end command processing if (_isRestarting) { _isRestarting = false; continue; } doAllCommands(_globalCommands, verb, noun); _state.moves++; } return Common::kNoError; } bool AdlEngine::hasFeature(EngineFeature f) const { switch (f) { case kSupportsLoadingDuringRuntime: case kSupportsSavingDuringRuntime: case kSupportsRTL: return true; default: return false; } } Common::Error AdlEngine::loadGameState(int slot) { Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot); Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName); if (!inFile) { warning("Failed to open file '%s'", fileName.c_str()); return Common::kUnknownError; } if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) { warning("No header found in '%s'", fileName.c_str()); delete inFile; return Common::kUnknownError; } byte saveVersion = inFile->readByte(); if (saveVersion != SAVEGAME_VERSION) { warning("Save game version %i not supported", saveVersion); delete inFile; return Common::kUnknownError; } // Skip description inFile->seek(SAVEGAME_NAME_LEN, SEEK_CUR); // Skip save time inFile->seek(6, SEEK_CUR); uint32 playTime = inFile->readUint32BE(); Graphics::skipThumbnail(*inFile); initState(); _state.room = inFile->readByte(); _state.moves = inFile->readByte(); _state.isDark = inFile->readByte(); uint32 size = inFile->readUint32BE(); if (size != _state.rooms.size()) error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size); for (uint i = 0; i < size; ++i) { _state.rooms[i].picture = inFile->readByte(); _state.rooms[i].curPicture = inFile->readByte(); } size = inFile->readUint32BE(); if (size != _state.items.size()) error("Item count mismatch (expected %i; found %i)", _state.items.size(), size); for (uint i = 0; i < size; ++i) { _state.items[i].room = inFile->readByte(); _state.items[i].picture = inFile->readByte(); _state.items[i].position.x = inFile->readByte(); _state.items[i].position.y = inFile->readByte(); _state.items[i].state = inFile->readByte(); } size = inFile->readUint32BE(); if (size != _state.vars.size()) error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size); for (uint i = 0; i < size; ++i) _state.vars[i] = inFile->readByte(); if (inFile->err() || inFile->eos()) error("Failed to load game '%s'", fileName.c_str()); delete inFile; setTotalPlayTime(playTime); _isRestoring = true; return Common::kNoError; } bool AdlEngine::canLoadGameStateCurrently() const { return _canRestoreNow; } Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) { Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot); Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName); if (!outFile) { warning("Failed to open file '%s'", fileName.c_str()); return Common::kUnknownError; } outFile->writeUint32BE(MKTAG('A', 'D', 'L', ':')); outFile->writeByte(SAVEGAME_VERSION); char name[SAVEGAME_NAME_LEN] = { }; if (!desc.empty()) strncpy(name, desc.c_str(), sizeof(name) - 1); else { Common::String defaultName("Save "); defaultName += 'A' + slot; strncpy(name, defaultName.c_str(), sizeof(name) - 1); } outFile->write(name, sizeof(name)); TimeDate t; g_system->getTimeAndDate(t); outFile->writeUint16BE(t.tm_year); outFile->writeByte(t.tm_mon); outFile->writeByte(t.tm_mday); outFile->writeByte(t.tm_hour); outFile->writeByte(t.tm_min); uint32 playTime = getTotalPlayTime(); outFile->writeUint32BE(playTime); _display->saveThumbnail(*outFile); outFile->writeByte(_state.room); outFile->writeByte(_state.moves); outFile->writeByte(_state.isDark); outFile->writeUint32BE(_state.rooms.size()); for (uint i = 0; i < _state.rooms.size(); ++i) { outFile->writeByte(_state.rooms[i].picture); outFile->writeByte(_state.rooms[i].curPicture); } outFile->writeUint32BE(_state.items.size()); for (uint i = 0; i < _state.items.size(); ++i) { outFile->writeByte(_state.items[i].room); outFile->writeByte(_state.items[i].picture); outFile->writeByte(_state.items[i].position.x); outFile->writeByte(_state.items[i].position.y); outFile->writeByte(_state.items[i].state); } outFile->writeUint32BE(_state.vars.size()); for (uint i = 0; i < _state.vars.size(); ++i) outFile->writeByte(_state.vars[i]); outFile->finalize(); if (outFile->err()) { delete outFile; warning("Failed to save game '%s'", fileName.c_str()); return Common::kUnknownError; } delete outFile; return Common::kNoError; } bool AdlEngine::canSaveGameStateCurrently() const { if (!_canSaveNow) return false; Commands::const_iterator cmd; // Here we check whether or not the game currently accepts the command // "SAVE GAME". This prevents saving via the GMM in situations where // it wouldn't otherwise be possible to do so. for (cmd = _roomCommands.begin(); cmd != _roomCommands.end(); ++cmd) { if (matchCommand(*cmd, _saveVerb, _saveNoun)) { if (cmd->verb != _saveVerb || cmd->noun != _saveNoun) return false; return cmd->numCond == 0 && cmd->script[0] == IDO_ACT_SAVE; } } return false; } void AdlEngine::wordWrap(Common::String &str) const { uint end = 39; while (1) { if (str.size() <= end) return; while (str[end] != APPLECHAR(' ')) --end; str.setChar(APPLECHAR('\r'), end); end += 40; } } byte AdlEngine::convertKey(uint16 ascii) const { ascii = toupper(ascii); if (ascii >= 0x80) return 0; ascii |= 0x80; if (ascii >= 0x80 && ascii <= 0xe0) return ascii; return 0; } Common::String AdlEngine::getLine() const { // Original engine uses a global here, which isn't reset between // calls and may not match actual mode bool textMode = false; while (1) { Common::String line = inputString(APPLECHAR('?')); if (shouldQuit() || _isRestoring) return ""; if ((byte)line[0] == ('\r' | 0x80)) { textMode = !textMode; _display->setMode(textMode ? DISPLAY_MODE_TEXT : DISPLAY_MODE_MIXED); continue; } // Remove the return line.deleteLastChar(); return line; } } Common::String AdlEngine::getWord(const Common::String &line, uint &index) const { Common::String str; for (uint i = 0; i < 8; ++i) str += APPLECHAR(' '); int copied = 0; // Skip initial whitespace while (1) { if (index == line.size()) return str; if (line[index] != APPLECHAR(' ')) break; ++index; } // Copy up to 8 characters while (1) { if (copied < 8) str.setChar(line[index], copied++); index++; if (index == line.size() || line[index] == APPLECHAR(' ')) return str; } } void AdlEngine::getInput(uint &verb, uint &noun) { while (1) { _display->printString(_strings.enterCommand); Common::String line = getLine(); if (shouldQuit() || _isRestoring) return; uint index = 0; Common::String verbStr = getWord(line, index); if (!_verbs.contains(verbStr)) { Common::String err = _strings.verbError; for (uint i = 0; i < verbStr.size(); ++i) err.setChar(verbStr[i], i + 19); _display->printString(err); continue; } verb = _verbs[verbStr]; Common::String nounStr = getWord(line, index); if (!_nouns.contains(nounStr)) { Common::String err = _strings.nounError; for (uint i = 0; i < verbStr.size(); ++i) err.setChar(verbStr[i], i + 19); for (uint i = 0; i < nounStr.size(); ++i) err.setChar(nounStr[i], i + 30); _display->printString(err); continue; } noun = _nouns[nounStr]; return; } } void AdlEngine::showRoom() const { if (!_state.isDark) { drawPic(getCurRoom().curPicture); drawItems(); } _display->updateHiResScreen(); printMessage(getCurRoom().description, false); } void AdlEngine::clearScreen() const { _display->setMode(DISPLAY_MODE_MIXED); _display->clear(0x00); } void AdlEngine::drawItems() const { Common::Array::const_iterator item; uint dropped = 0; for (item = _state.items.begin(); item != _state.items.end(); ++item) { if (item->room != _state.room) continue; if (item->state == IDI_ITEM_MOVED) { if (getCurRoom().picture == getCurRoom().curPicture) { const Common::Point &p = _itemOffsets[dropped]; if (item->isLineArt) drawLineArt(_lineArt[item->picture - 1], p); else drawPic(item->picture, p); ++dropped; } continue; } Common::Array::const_iterator pic; for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) { if (*pic == getCurRoom().curPicture) { if (item->isLineArt) drawLineArt(_lineArt[item->picture - 1], item->position); else drawPic(item->picture, item->position); continue; } } } } void AdlEngine::drawNextPixel(Common::Point &p, byte color, byte bits, byte quadrant) const { if (bits & 4) _display->putPixel(p, color); bits += quadrant; if (bits & 1) p.x += (bits & 2 ? -1 : 1); else p.y += (bits & 2 ? 1 : -1); } void AdlEngine::drawLineArt(const Common::Array &lineArt, const Common::Point &pos, byte rotation, byte scaling, byte color) const { const byte stepping[] = { 0xff, 0xfe, 0xfa, 0xf4, 0xec, 0xe1, 0xd4, 0xc5, 0xb4, 0xa1, 0x8d, 0x78, 0x61, 0x49, 0x31, 0x18, 0xff }; byte quadrant = rotation >> 4; rotation &= 0xf; byte xStep = stepping[rotation]; byte yStep = stepping[(rotation ^ 0xf) + 1] + 1; Common::Point p(pos); for (uint i = 0; i < lineArt.size(); ++i) { byte b = lineArt[i]; do { byte xFrac = 0x80; byte yFrac = 0x80; for (uint j = 0; j < scaling; ++j) { if (xFrac + xStep + 1 > 255) drawNextPixel(p, color, b, quadrant); xFrac += xStep + 1; if (yFrac + yStep > 255) drawNextPixel(p, color, b, quadrant + 1); yFrac += yStep; } b >>= 3; } while (b != 0); } } const Room &AdlEngine::getRoom(uint i) const { if (i < 1 || i > _state.rooms.size()) error("Room %i out of range [1, %i]", i, _state.rooms.size()); return _state.rooms[i - 1]; } Room &AdlEngine::getRoom(uint i) { if (i < 1 || i > _state.rooms.size()) error("Room %i out of range [1, %i]", i, _state.rooms.size()); return _state.rooms[i - 1]; } const Room &AdlEngine::getCurRoom() const { return getRoom(_state.room); } Room &AdlEngine::getCurRoom() { return getRoom(_state.room); } const Item &AdlEngine::getItem(uint i) const { if (i < 1 || i > _state.items.size()) error("Item %i out of range [1, %i]", i, _state.items.size()); return _state.items[i - 1]; } Item &AdlEngine::getItem(uint i) { if (i < 1 || i > _state.items.size()) error("Item %i out of range [1, %i]", i, _state.items.size()); return _state.items[i - 1]; } byte AdlEngine::getVar(uint i) const { if (i >= _state.vars.size()) error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1); return _state.vars[i]; } void AdlEngine::setVar(uint i, byte value) { if (i >= _state.vars.size()) error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1); _state.vars[i] = value; } void AdlEngine::takeItem(byte noun) { Common::Array::iterator item; for (item = _state.items.begin(); item != _state.items.end(); ++item) { if (item->noun != noun || item->room != _state.room) continue; if (item->state == IDI_ITEM_DOESNT_MOVE) { printMessage(_messageIds.itemDoesntMove); return; } if (item->state == IDI_ITEM_MOVED) { item->room = IDI_NONE; return; } Common::Array::const_iterator pic; for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) { if (*pic == getCurRoom().curPicture) { item->room = IDI_NONE; item->state = IDI_ITEM_MOVED; return; } } } printMessage(_messageIds.itemNotHere); } void AdlEngine::dropItem(byte noun) { Common::Array::iterator item; for (item = _state.items.begin(); item != _state.items.end(); ++item) { if (item->noun != noun || item->room != IDI_NONE) continue; item->room = _state.room; item->state = IDI_ITEM_MOVED; return; } printMessage(_messageIds.dontUnderstand); } #define ARG(N) (command.script[offset + (N)]) bool AdlEngine::matchCommand(const Command &command, byte verb, byte noun, uint *actions) const { if (command.room != IDI_NONE && command.room != _state.room) return false; if (command.verb != IDI_NONE && command.verb != verb) return false; if (command.noun != IDI_NONE && command.noun != noun) return false; uint offset = 0; for (uint i = 0; i < command.numCond; ++i) { switch (ARG(0)) { case IDO_CND_ITEM_IN_ROOM: if (getItem(ARG(1)).room != ARG(2)) return false; offset += 3; break; case IDO_CND_MOVES_GE: if (ARG(1) > _state.moves) return false; offset += 2; break; case IDO_CND_VAR_EQ: if (getVar(ARG(1)) != ARG(2)) return false; offset += 3; break; case IDO_CND_CUR_PIC_EQ: if (getCurRoom().curPicture != ARG(1)) return false; offset += 2; break; case IDO_CND_ITEM_PIC_EQ: if (getItem(ARG(1)).picture != ARG(2)) return false; offset += 3; break; default: error("Invalid condition opcode %02x", command.script[offset]); } } *actions = offset; return true; } void AdlEngine::doActions(const Command &command, byte noun, byte offset) { for (uint i = 0; i < command.numAct; ++i) { switch (ARG(0)) { case IDO_ACT_VAR_ADD: setVar(ARG(2), getVar(ARG(2) + ARG(1))); offset += 3; break; case IDO_ACT_VAR_SUB: setVar(ARG(2), getVar(ARG(2)) - ARG(1)); offset += 3; break; case IDO_ACT_VAR_SET: setVar(ARG(1), ARG(2)); offset += 3; break; case IDO_ACT_LIST_ITEMS: { Common::Array::const_iterator item; for (item = _state.items.begin(); item != _state.items.end(); ++item) if (item->room == IDI_NONE) printMessage(item->description); ++offset; break; } case IDO_ACT_MOVE_ITEM: getItem(ARG(1)).room = ARG(2); offset += 3; break; case IDO_ACT_SET_ROOM: getCurRoom().curPicture = getCurRoom().picture; _state.room = ARG(1); offset += 2; break; case IDO_ACT_SET_CUR_PIC: getCurRoom().curPicture = ARG(1); offset += 2; break; case IDO_ACT_SET_PIC: getCurRoom().picture = getCurRoom().curPicture = ARG(1); offset += 2; break; case IDO_ACT_PRINT_MSG: printMessage(ARG(1)); offset += 2; break; case IDO_ACT_SET_LIGHT: _state.isDark = false; ++offset; break; case IDO_ACT_SET_DARK: _state.isDark = true; ++offset; break; case IDO_ACT_SAVE: saveGameState(0, ""); ++offset; break; case IDO_ACT_LOAD: loadGameState(0); ++offset; // Original engine does not jump out of the loop, // so we don't either. // We reset the restore flag, as the restore game // process is complete _isRestoring = false; break; case IDO_ACT_RESTART: { _display->printString(_strings.playAgain); // We allow restoring via GMM here _canRestoreNow = true; Common::String input = inputString(); _canRestoreNow = false; // If the user restored with the GMM, we break off the restart if (_isRestoring) return; if (input.size() == 0 || input[0] != APPLECHAR('N')) { _isRestarting = true; _display->clear(0x00); _display->updateHiResScreen(); restartGame(); return; } // Fall-through } case IDO_ACT_QUIT: printMessage(_messageIds.thanksForPlaying); quitGame(); return; case IDO_ACT_PLACE_ITEM: getItem(ARG(1)).room = ARG(2); getItem(ARG(1)).position.x = ARG(3); getItem(ARG(1)).position.y = ARG(4); offset += 5; break; case IDO_ACT_SET_ITEM_PIC: getItem(ARG(2)).picture = ARG(1); offset += 3; break; case IDO_ACT_RESET_PIC: getCurRoom().curPicture = getCurRoom().picture; ++offset; break; case IDO_ACT_GO_NORTH: case IDO_ACT_GO_SOUTH: case IDO_ACT_GO_EAST: case IDO_ACT_GO_WEST: case IDO_ACT_GO_UP: case IDO_ACT_GO_DOWN: { byte room = getCurRoom().connections[ARG(0) - IDO_ACT_GO_NORTH]; if (room == 0) { printMessage(_messageIds.cantGoThere); return; } getCurRoom().curPicture = getCurRoom().picture; _state.room = room; return; } case IDO_ACT_TAKE_ITEM: takeItem(noun); ++offset; break; case IDO_ACT_DROP_ITEM: dropItem(noun); ++offset; break; case IDO_ACT_SET_ROOM_PIC: getRoom(ARG(1)).picture = getRoom(ARG(1)).curPicture = ARG(2); offset += 3; break; default: error("Invalid action opcode %02x", ARG(0)); } } } #undef ARG bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) { Commands::const_iterator cmd; for (cmd = commands.begin(); cmd != commands.end(); ++cmd) { uint offset = 0; if (matchCommand(*cmd, verb, noun, &offset)) { doActions(*cmd, noun, offset); return true; } } return false; } void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) { Commands::const_iterator cmd; bool oldIsRestoring = _isRestoring; for (cmd = commands.begin(); cmd != commands.end(); ++cmd) { uint offset = 0; if (matchCommand(*cmd, verb, noun, &offset)) doActions(*cmd, noun, offset); // We assume no restarts happen in this command group. This // simplifies enabling GMM savegame loading on the restart // prompt. if (_isRestarting || _isRestoring != oldIsRestoring) error("Unexpected restart action encountered"); } } } // End of namespace Adl