/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ADL_ADL_V1_H #define ADL_ADL_V1_H #include "adl/adl.h" namespace Common { class ReadStream; } namespace Adl { enum { // Some of these are probably common STR_MH_DIRERR = STR_CUSTOM_START, STR_MH_DONTHAVEIT, STR_MH_DONTUNDERSTAND, STR_MH_GETTINGDARK, STR_MH_PLAYAGAIN, STR_MH_TOTAL }; class AdlEngine_v1 : public AdlEngine { public: AdlEngine_v1(OSystem *syst, const AdlGameDescription *gd); Common::String getExeString(uint idx); protected: void runGame(); private: enum { MH_ROOMS = 42, MH_PICS = 98, MH_ITEM_OFFSETS = 21 }; enum State { kIntro, kIdle }; struct Room { byte description; byte connections[6]; byte field8; byte picture; }; struct Picture { byte block; uint16 offset; }; struct Command { byte room; byte verb, noun; byte numCond, numAct; Common::Array script; }; struct Item { byte field1; byte field2; byte field3; byte field4; byte field5; byte field6; byte field7; byte field8; Common::Array field10; }; typedef Common::List Commands; int _state; void runIntro(); void drawPic(Common::ReadStream &stream, byte xOffset, byte yOffset); void showRoom(); void printMessage(uint idx, bool wait = true); void wordWrap(Common::String &str); void readCommands(Common::ReadStream &stream, Commands &commands); bool checkCommand(const Command &command, byte verb, byte noun); bool doOneCommand(const Commands &commands, byte verb, byte noun); void doAllCommands(const Commands &commands, byte verb, byte noun); void doActions(const Command &command, byte noun, byte offset); void clearScreen(); void takeItem(byte noun); void dropItem(byte noun); void drawItems(); void drawPic(byte pic, byte xOffset, byte yOffset); Common::Array _exeStrings; Common::Array _msgStrings; Common::Array _rooms; Common::Array _pictures; Common::Array _inventory; Common::Array _itemOffsets; Common::Array > _drawings; Commands _roomCommands; Commands _globalCommands; byte _room; uint16 _steps; Common::Array _variables; bool _isDark; }; } // End of namespace Adl #endif