/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "adl/adl_v2.h" namespace Adl { AdlEngine_v2::AdlEngine_v2(OSystem *syst, const AdlGameDescription *gd) : AdlEngine(syst, gd) { } typedef Common::Functor1Mem OpcodeV2; #define SetOpcodeTable(x) table = &x; #define Opcode(x) table->push_back(new OpcodeV2(this, &AdlEngine_v2::x)) #define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0)) void AdlEngine_v2::setupOpcodeTables() { Common::Array *table = 0; SetOpcodeTable(_condOpcodes); // 0x00 OpcodeUnImpl(); OpcodeUnImpl(); OpcodeUnImpl(); Opcode(o2_isItemInRoom); // 0x04 Opcode(o2_isNounNotInRoom); Opcode(o1_isMovesGrEq); Opcode(o1_isVarEq); OpcodeUnImpl(); // 0x08 OpcodeUnImpl(); Opcode(o1_isCurPicEq); Opcode(o1_isItemPicEq); SetOpcodeTable(_actOpcodes); // 0x00 OpcodeUnImpl(); Opcode(o1_varAdd); Opcode(o1_varSub); Opcode(o1_varSet); // 0x04 Opcode(o1_listInv); Opcode(o2_moveItem); Opcode(o1_setRoom); Opcode(o1_setCurPic); // 0x08 Opcode(o1_setPic); Opcode(o1_printMsg); Opcode(o1_setLight); Opcode(o1_setDark); // 0x0c OpcodeUnImpl(); Opcode(o1_quit); OpcodeUnImpl(); Opcode(o1_save); // 0x10 Opcode(o1_restore); Opcode(o1_restart); Opcode(o1_placeItem); Opcode(o1_setItemPic); // 0x14 Opcode(o1_resetPic); Opcode(o1_goDirection); Opcode(o1_goDirection); Opcode(o1_goDirection); // 0x18 Opcode(o1_goDirection); Opcode(o1_goDirection); Opcode(o1_goDirection); Opcode(o1_takeItem); // 0x1c Opcode(o1_dropItem); Opcode(o1_setRoomPic); } int AdlEngine_v2::o2_isFirstTime(ScriptEnv &e) { bool oldFlag = getCurRoom().isFirstTime; getCurRoom().isFirstTime = false; if (!oldFlag) return -1; return 0; } int AdlEngine_v2::o2_isItemInRoom(ScriptEnv &e) { byte room = e.arg(2); if (room == IDI_CUR_ROOM) room = _state.room; if (getItem(e.arg(1)).room != room) return -1; return 2; } int AdlEngine_v2::o2_isNounNotInRoom(ScriptEnv &e) { Common::Array::const_iterator item; byte room = e.arg(1); if (room == IDI_CUR_ROOM) room = _state.room; for (item = _state.items.begin(); item != _state.items.end(); ++item) if (item->noun == e.getNoun() && (item->room == room)) return -1; return 1; } int AdlEngine_v2::o2_moveItem(ScriptEnv &e) { byte room = e.arg(2); if (room == IDI_CUR_ROOM) room = _state.room; Item &item = getItem(e.arg(1)); // Not implemented: set redraw flag if item room == displayed room // Set items that move from inventory to a room to state "dropped" if (item.room == IDI_NONE && room != IDI_VOID_ROOM) item.state = IDI_ITEM_DROPPED; item.room = room; return 2; } } // End of namespace Adl