/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ADL_ADL_V2_H #define ADL_ADL_V2_H #include "adl/adl.h" namespace Common { class RandomSource; } namespace Adl { class AdlEngine_v2 : public AdlEngine { public: virtual ~AdlEngine_v2(); protected: AdlEngine_v2(OSystem *syst, const AdlGameDescription *gd); // AdlEngine virtual void setupOpcodeTables(); virtual void initState(); byte roomArg(byte room) const; void advanceClock(); virtual void printString(const Common::String &str); virtual Common::String loadMessage(uint idx) const; void drawItems(); void drawItem(Item &item, const Common::Point &pos); void loadRoom(byte roomNr); virtual void showRoom(); void takeItem(byte noun); virtual DataBlockPtr readDataBlockPtr(Common::ReadStream &f) const; virtual void adjustDataBlockPtr(byte &track, byte §or, byte &offset, byte &size) const { } void loadItems(Common::ReadStream &stream); void loadRooms(Common::ReadStream &stream, byte count); void loadMessages(Common::ReadStream &stream, byte count); void loadPictures(Common::ReadStream &stream); void loadItemPictures(Common::ReadStream &stream, byte count); virtual bool isInventoryFull() { return false; } int askForSlot(const Common::String &question); void checkTextOverflow(char c); void handleTextOverflow(); int o2_isFirstTime(ScriptEnv &e); int o2_isRandomGT(ScriptEnv &e); int o2_isNounNotInRoom(ScriptEnv &e); int o2_isCarryingSomething(ScriptEnv &e); int o2_moveItem(ScriptEnv &e); int o2_setCurPic(ScriptEnv &e); int o2_setPic(ScriptEnv &e); int o2_moveAllItems(ScriptEnv &e); int o2_save(ScriptEnv &e); int o2_restore(ScriptEnv &e); int o2_placeItem(ScriptEnv &e); int o2_tellTime(ScriptEnv &e); int o2_setRoomFromVar(ScriptEnv &e); int o2_initDisk(ScriptEnv &e); struct { Common::String time; Common::String saveInsert, saveReplace; Common::String restoreInsert, restoreReplace; } _strings_v2; uint _linesPrinted, _maxLines; DiskImage *_disk; Common::Array _itemPics; bool _itemRemoved; byte _roomOnScreen, _picOnScreen, _itemsOnScreen; private: Common::RandomSource *_random; }; } // End of namespace Adl #endif