/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "adl/adl_v3.h" namespace Adl { AdlEngine_v3::AdlEngine_v3(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v2(syst, gd) { } Common::String AdlEngine_v3::getItemDescription(const Item &item) const { return _itemDesc[item.description - 1]; } void AdlEngine_v3::loadItemDescriptions(Common::SeekableReadStream &stream, byte count) { int32 startPos = stream.pos(); uint16 baseAddr = stream.readUint16LE(); // This code assumes that the first pointer points to a string that // directly follows the pointer table assert(baseAddr != 0); baseAddr -= count * 2; for (uint i = 0; i < count; ++i) { stream.seek(startPos + i * 2); uint16 offset = stream.readUint16LE(); if (offset > 0) { stream.seek(startPos + offset - baseAddr); _itemDesc.push_back(readString(stream, 0xff)); } else _itemDesc.push_back(Common::String()); } if (stream.eos() || stream.err()) error("Error loading item descriptions"); } int AdlEngine_v3::o_isNounNotInRoom(ScriptEnv &e) { OP_DEBUG_1("\t&& NO_SUCH_ITEMS_IN_ROOM(%s)", itemRoomStr(e.arg(1)).c_str()); Common::List::const_iterator item; bool isAnItem = false; for (item = _state.items.begin(); item != _state.items.end(); ++item) { if (item->noun == e.getNoun()) { isAnItem = true; if (item->room == roomArg(e.arg(1))) return -1; } } return (isAnItem ? 1 : -1); } } // End of namespace Adl