/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ADL_ADL_V3_H #define ADL_ADL_V3_H #include "adl/adl_v2.h" // Note: this version of ADL redraws only when necessary, but // this is not currently implemented. namespace Common { class RandomSource; } struct DiskOffset { byte track; byte sector; }; namespace Adl { class AdlEngine_v3 : public AdlEngine_v2 { public: virtual ~AdlEngine_v3() { } protected: AdlEngine_v3(OSystem *syst, const AdlGameDescription *gd); // AdlEngine virtual void setupOpcodeTables(); virtual Common::String loadMessage(uint idx) const; Common::String getItemDescription(const Item &item) const; // AdlEngine_v2 virtual DataBlockPtr readDataBlockPtr(Common::ReadStream &f) const; void applyDiskOffset(byte &track, byte §or) const; int o3_isVarGT(ScriptEnv &e); int o3_isItemInRoom(ScriptEnv &e); int o3_isNounNotInRoom(ScriptEnv &e); int o3_skipOneCommand(ScriptEnv &e); int o3_moveItem(ScriptEnv &e); int o3_dummy(ScriptEnv &e); int o3_setTextMode(ScriptEnv &e); int o3_setDisk(ScriptEnv &e); int o3_sound(ScriptEnv &e); Common::Array _itemDesc; byte _curDisk; Common::Array _diskOffsets; }; } // End of namespace Adl #endif