/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/random.h" #include "common/error.h" #include "adl/adl_v4.h" #include "adl/display.h" #include "adl/graphics.h" namespace Adl { AdlEngine_v4::AdlEngine_v4(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v3(syst, gd), _curDisk(0) { } Common::String AdlEngine_v4::loadMessage(uint idx) const { Common::String str = AdlEngine_v2::loadMessage(idx); for (uint i = 0; i < str.size(); ++i) { const char *xorStr = "AVISDURGAN"; str.setChar(str[i] ^ xorStr[i % strlen(xorStr)], i); } return str; } Common::String AdlEngine_v4::getItemDescription(const Item &item) const { return _itemDesc[item.id - 1]; } void AdlEngine_v4::applyDiskOffset(byte &track, byte §or) const { sector += _diskOffsets[_curDisk].sector; if (sector >= 16) { sector -= 16; ++track; } track += _diskOffsets[_curDisk].track; } void AdlEngine_v4::adjustDataBlockPtr(byte &track, byte §or, byte &offset, byte &size) const { applyDiskOffset(track, sector); } typedef Common::Functor1Mem OpcodeV4; #define SetOpcodeTable(x) table = &x; #define Opcode(x) table->push_back(new OpcodeV4(this, &AdlEngine_v4::x)) #define OpcodeUnImpl() table->push_back(new OpcodeV4(this, 0)) void AdlEngine_v4::setupOpcodeTables() { Common::Array *table = 0; SetOpcodeTable(_condOpcodes); // 0x00 OpcodeUnImpl(); Opcode(o2_isFirstTime); Opcode(o2_isRandomGT); Opcode(o4_isItemInRoom); // 0x04 Opcode(o4_isNounNotInRoom); Opcode(o1_isMovesGT); Opcode(o1_isVarEQ); Opcode(o2_isCarryingSomething); // 0x08 Opcode(o4_isVarGT); Opcode(o1_isCurPicEQ); Opcode(o4_skipOneCommand); SetOpcodeTable(_actOpcodes); // 0x00 OpcodeUnImpl(); Opcode(o1_varAdd); Opcode(o1_varSub); Opcode(o1_varSet); // 0x04 Opcode(o4_listInv); Opcode(o4_moveItem); Opcode(o1_setRoom); Opcode(o2_setCurPic); // 0x08 Opcode(o2_setPic); Opcode(o1_printMsg); Opcode(o4_dummy); Opcode(o4_setTextMode); // 0x0c Opcode(o2_moveAllItems); Opcode(o1_quit); Opcode(o4_dummy); Opcode(o2_save); // 0x10 Opcode(o2_restore); Opcode(o1_restart); Opcode(o4_setDisk); Opcode(o4_dummy); // 0x14 Opcode(o1_resetPic); Opcode(o1_goDirection); Opcode(o1_goDirection); Opcode(o1_goDirection); // 0x18 Opcode(o1_goDirection); Opcode(o1_goDirection); Opcode(o1_goDirection); Opcode(o1_takeItem); // 0x1c Opcode(o1_dropItem); Opcode(o1_setRoomPic); Opcode(o4_sound); OpcodeUnImpl(); // 0x20 Opcode(o2_initDisk); } int AdlEngine_v4::o4_isVarGT(ScriptEnv &e) { OP_DEBUG_2("\t&& VARS[%d] > %d", e.arg(1), e.arg(2)); if (getVar(e.arg(1)) > e.arg(2)) return 2; return -1; } int AdlEngine_v4::o4_skipOneCommand(ScriptEnv &e) { OP_DEBUG_0("\t&& SKIP_ONE_COMMAND()"); _skipOneCommand = true; setVar(2, 0); return -1; } // FIXME: Rename "isLineArt" and look at code duplication int AdlEngine_v4::o4_isItemInRoom(ScriptEnv &e) { OP_DEBUG_2("\t&& GET_ITEM_ROOM(%s) == %s", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str()); const Item &item = getItem(e.arg(1)); if (e.arg(2) != IDI_ANY && item.isLineArt != _curDisk) return -1; if (item.room == roomArg(e.arg(2))) return 2; return -1; } int AdlEngine_v4::o4_isNounNotInRoom(ScriptEnv &e) { OP_DEBUG_1("\t&& NO_SUCH_ITEMS_IN_ROOM(%s)", itemRoomStr(e.arg(1)).c_str()); Common::List::const_iterator item; setVar(24, 0); for (item = _state.items.begin(); item != _state.items.end(); ++item) if (item->noun == e.getNoun()) { setVar(24, 1); if (item->room == roomArg(e.arg(1))) return -1; } return 1; } int AdlEngine_v4::o4_listInv(ScriptEnv &e) { OP_DEBUG_0("\tLIST_INVENTORY()"); Common::List::const_iterator item; for (item = _state.items.begin(); item != _state.items.end(); ++item) if (item->room == IDI_ANY) printString(_itemDesc[item->id - 1]); return 0; } int AdlEngine_v4::o4_moveItem(ScriptEnv &e) { OP_DEBUG_2("\tSET_ITEM_ROOM(%s, %s)", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str()); byte room = roomArg(e.arg(2)); Item &item = getItem(e.arg(1)); if (item.room == _roomOnScreen) _picOnScreen = 0; // Set items that move from inventory to a room to state "dropped" if (item.room == IDI_ANY && room != IDI_VOID_ROOM) item.state = IDI_ITEM_DROPPED; item.room = room; item.isLineArt = _curDisk; return 2; } int AdlEngine_v4::o4_dummy(ScriptEnv &e) { OP_DEBUG_0("\tDUMMY()"); return 0; } int AdlEngine_v4::o4_setTextMode(ScriptEnv &e) { OP_DEBUG_1("\tSET_TEXT_MODE(%d)", e.arg(1)); // TODO // 1: 4-line mode // 2: 24-line mode switch (e.arg(1)) { case 3: // We re-use the restarting flag here, to simulate a long jump _isRestarting = true; return -1; } return 1; } int AdlEngine_v4::o4_setDisk(ScriptEnv &e) { OP_DEBUG_2("\tSET_DISK(%d, %d)", e.arg(1), e.arg(2)); // TODO // Arg 1: disk // Arg 2: room return 2; } int AdlEngine_v4::o4_sound(ScriptEnv &e) { OP_DEBUG_0("\tSOUND()"); // TODO return 0; } } // End of namespace Adl