/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "adl/adl_v4.h" #include "adl/display.h" #include "adl/detection.h" namespace Adl { AdlEngine_v4::AdlEngine_v4(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v3(syst, gd), _currentVolume(0), _itemPicIndex(nullptr) { } AdlEngine_v4::~AdlEngine_v4() { delete _itemPicIndex; } void AdlEngine_v4::gameLoop() { uint verb = 0, noun = 0; _isRestarting = false; if (_isRestoring) { // Game restored from launcher. As this version of ADL long jumps to // the game loop after restoring, no special action is required. _isRestoring = false; } showRoom(); if (_isRestarting || shouldQuit()) return; _canSaveNow = _canRestoreNow = true; getInput(verb, noun); _canSaveNow = _canRestoreNow = false; if (_isRestoring) { // Game restored from GMM. Move cursor to next line and jump to // start of game loop. _display->printAsciiString("\r"); _isRestoring = false; return; } if (_isRestarting || shouldQuit()) return; _linesPrinted = 0; checkInput(verb, noun); if (_isRestarting || shouldQuit()) return; doAllCommands(_globalCommands, verb, noun); if (_isRestarting || shouldQuit()) return; _state.moves++; } void AdlEngine_v4::loadState(Common::ReadStream &stream) { _state.room = stream.readByte(); _state.region = stream.readByte(); _state.prevRegion = stream.readByte(); uint32 size = stream.readUint32BE(); if (size != _state.regions.size()) error("Region count mismatch (expected %i; found %i)", _state.regions.size(), size); Common::Array::iterator region; for (region = _state.regions.begin(); region != _state.regions.end(); ++region) { size = stream.readUint32BE(); if (size != region->rooms.size()) error("Room count mismatch (expected %i; found %i)", region->rooms.size(), size); Common::Array::iterator room; for (room = region->rooms.begin(); room != region->rooms.end(); ++room) { room->picture = stream.readByte(); room->isFirstTime = stream.readByte(); } size = stream.readUint32BE(); if (size != region->vars.size()) error("Variable count mismatch (expected %i; found %i)", region->vars.size(), size); for (uint i = 0; i < region->vars.size(); ++i) region->vars[i] = stream.readByte(); } size = stream.readUint32BE(); if (size != _state.items.size()) error("Item count mismatch (expected %i; found %i)", _state.items.size(), size); Common::List::iterator item; for (item = _state.items.begin(); item != _state.items.end(); ++item) { item->room = stream.readByte(); item->region = stream.readByte(); item->state = stream.readByte(); } size = stream.readUint32BE(); const uint expectedSize = _state.vars.size() - getRegion(1).vars.size(); if (size != expectedSize) error("Variable count mismatch (expected %i; found %i)", expectedSize, size); for (uint i = getRegion(1).vars.size(); i < size; ++i) _state.vars[i] = stream.readByte(); if (stream.err() || stream.eos()) return; loadRegion(_state.region); restoreRoomState(_state.room); _roomOnScreen = _picOnScreen = 0; } void AdlEngine_v4::saveState(Common::WriteStream &stream) { backupVars(); backupRoomState(_state.room); stream.writeByte(_state.room); stream.writeByte(_state.region); stream.writeByte(_state.prevRegion); stream.writeUint32BE(_state.regions.size()); Common::Array::const_iterator region; for (region = _state.regions.begin(); region != _state.regions.end(); ++region) { stream.writeUint32BE(region->rooms.size()); Common::Array::const_iterator room; for (room = region->rooms.begin(); room != region->rooms.end(); ++room) { stream.writeByte(room->picture); stream.writeByte(room->isFirstTime); } stream.writeUint32BE(region->vars.size()); for (uint i = 0; i < region->vars.size(); ++i) stream.writeByte(region->vars[i]); } stream.writeUint32BE(_state.items.size()); Common::List::const_iterator item; for (item = _state.items.begin(); item != _state.items.end(); ++item) { stream.writeByte(item->room); stream.writeByte(item->region); stream.writeByte(item->state); } stream.writeUint32BE(_state.vars.size() - getRegion(1).vars.size()); for (uint i = getRegion(1).vars.size(); i < _state.vars.size(); ++i) stream.writeByte(_state.vars[i]); } Common::String AdlEngine_v4::loadMessage(uint idx) const { Common::String str = AdlEngine_v3::loadMessage(idx); for (uint i = 0; i < str.size(); ++i) { const char *xorStr = "AVISDURGAN"; str.setChar(str[i] ^ xorStr[i % strlen(xorStr)], i); } return str; } Common::String AdlEngine_v4::getItemDescription(const Item &item) const { return _itemDesc[item.id - 1]; } DiskImage *AdlEngine_v4::loadDisk(byte volume) const { const ADGameFileDescription *ag; for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++) { if (ag->fileType == volume) { DiskImage *disk = new DiskImage(); if (!disk->open(ag->fileName)) error("Failed to open %s", ag->fileName); return disk; } } error("Disk volume %d not found", volume); } void AdlEngine_v4::insertDisk(byte volume) { delete _disk; _disk = loadDisk(volume); _currentVolume = volume; } void AdlEngine_v4::loadRegionLocations(Common::ReadStream &stream, uint regions) { for (uint r = 0; r < regions; ++r) { RegionLocation loc; loc.track = stream.readByte(); loc.sector = stream.readByte(); if (stream.eos() || stream.err()) error("Failed to read region locations"); _regionLocations.push_back(loc); } } void AdlEngine_v4::loadRegionInitDataOffsets(Common::ReadStream &stream, uint regions) { for (uint r = 0; r < regions; ++r) { RegionInitDataOffset initOfs; initOfs.track = stream.readByte(); initOfs.sector = stream.readByte(); initOfs.offset = stream.readByte(); initOfs.volume = stream.readByte(); if (stream.eos() || stream.err()) error("Failed to read region init data offsets"); _regionInitDataOffsets.push_back(initOfs); } } void AdlEngine_v4::initRegions(const byte *roomsPerRegion, uint regions) { _state.regions.resize(regions); for (uint r = 0; r < regions; ++r) { Region ®n = _state.regions[r]; // Each region has 24 variables regn.vars.resize(24); regn.rooms.resize(roomsPerRegion[r]); for (uint rm = 0; rm < roomsPerRegion[r]; ++rm) { // TODO: hires6 uses 0xff and has slightly different // code working on these values regn.rooms[rm].picture = 1; regn.rooms[rm].isFirstTime = 1; } } } void AdlEngine_v4::fixupDiskOffset(byte &track, byte §or) const { if (_state.region == 0) return; sector += _regionLocations[_state.region - 1].sector; if (sector >= 16) { sector -= 16; ++track; } track += _regionLocations[_state.region - 1].track; } void AdlEngine_v4::adjustDataBlockPtr(byte &track, byte §or, byte &offset, byte &size) const { fixupDiskOffset(track, sector); } void AdlEngine_v4::loadRegion(byte region) { if (_currentVolume != _regionInitDataOffsets[region - 1].volume) { insertDisk(_regionInitDataOffsets[region - 1].volume); // FIXME: This shouldn't be needed, but currently is, due to // implementation choices made earlier on for DataBlockPtr and DiskImage. _state.region = 0; // To avoid region offset being applied _itemPics.clear(); _itemPicIndex->seek(0); loadItemPictures(*_itemPicIndex, _itemPicIndex->size() / 5); } _state.region = region; byte track = _regionInitDataOffsets[region - 1].track; byte sector = _regionInitDataOffsets[region - 1].sector; uint offset = _regionInitDataOffsets[region - 1].offset; fixupDiskOffset(track, sector); for (uint block = 0; block < 7; ++block) { StreamPtr stream(_disk->createReadStream(track, sector, offset, 1)); uint16 addr = stream->readUint16LE(); uint16 size = stream->readUint16LE(); stream.reset(_disk->createReadStream(track, sector, offset, size / 256 + 1)); stream->skip(4); switch (addr) { case 0x9000: { // Messages _messages.clear(); uint count = size / 4; loadMessages(*stream, count); break; } case 0x4a80: { // Global pics _pictures.clear(); loadPictures(*stream); break; } case 0x4000: // Verbs loadWords(*stream, _verbs, _priVerbs); break; case 0x1800: // Nouns loadWords(*stream, _nouns, _priNouns); break; case 0x0e00: { // Rooms uint count = size / 14 - 1; stream->skip(14); // Skip invalid room 0 _state.rooms.clear(); loadRooms(*stream, count); break; } case 0x7b00: // TODO: hires6 has global and room lists swapped // Room commands readCommands(*stream, _roomCommands); break; case 0x9500: // Global commands readCommands(*stream, _globalCommands); break; default: error("Unknown data block found (addr %04x; size %04x)", addr, size); } offset += 4 + size; while (offset >= 256) { offset -= 256; ++sector; if (sector >= 16) { sector = 0; ++track; } } } applyRegionWorkarounds(); restoreVars(); } void AdlEngine_v4::loadItemPicIndex(Common::ReadStream &stream, uint items) { _itemPicIndex = stream.readStream(items * 5); if (stream.eos() || stream.err()) error("Error reading item index"); } void AdlEngine_v4::backupRoomState(byte room) { RoomState &backup = getCurRegion().rooms[room - 1]; backup.isFirstTime = getRoom(room).isFirstTime; backup.picture = getRoom(room).picture; } void AdlEngine_v4::restoreRoomState(byte room) { const RoomState &backup = getCurRegion().rooms[room - 1]; if (backup.isFirstTime != 1) { getRoom(room).curPicture = getRoom(room).picture = backup.picture; getRoom(room).isFirstTime = false; } } void AdlEngine_v4::backupVars() { Region ®ion = getCurRegion(); for (uint i = 0; i < region.vars.size(); ++i) region.vars[i] = getVar(i); } void AdlEngine_v4::restoreVars() { const Region ®ion = getCurRegion(); for (uint i = 0; i < region.vars.size(); ++i) setVar(i, region.vars[i]); } void AdlEngine_v4::switchRegion(byte region) { backupVars(); backupRoomState(_state.room); _state.prevRegion = _state.region; _state.region = region; loadRegion(region); _state.room = 1; _picOnScreen = _roomOnScreen = 0; } void AdlEngine_v4::switchRoom(byte roomNr) { getCurRoom().curPicture = getCurRoom().picture; getCurRoom().isFirstTime = false; backupRoomState(_state.room); _state.room = roomNr; restoreRoomState(_state.room); } int AdlEngine_v4::o4_isItemInRoom(ScriptEnv &e) { OP_DEBUG_2("\t&& GET_ITEM_ROOM(%s) == %s", itemStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str()); const Item &item = getItem(e.arg(1)); if (e.arg(2) != IDI_ANY && item.region != _state.region) return -1; if (item.room == roomArg(e.arg(2))) return 2; return -1; } int AdlEngine_v4::o4_isVarGT(ScriptEnv &e) { OP_DEBUG_2("\t&& VARS[%d] > %d", e.arg(1), e.arg(2)); if (getVar(e.arg(1)) > e.arg(2)) return 2; return -1; } int AdlEngine_v4::o4_moveItem(ScriptEnv &e) { o2_moveItem(e); getItem(e.arg(1)).region = _state.region; return 2; } int AdlEngine_v4::o4_setRegionToPrev(ScriptEnv &e) { OP_DEBUG_0("\tREGION = PREV_REGION"); switchRegion(_state.prevRegion); // Long jump _isRestarting = true; return -1; } int AdlEngine_v4::o4_moveAllItems(ScriptEnv &e) { OP_DEBUG_2("\tMOVE_ALL_ITEMS(%s, %s)", itemRoomStr(e.arg(1)).c_str(), itemRoomStr(e.arg(2)).c_str()); byte room1 = roomArg(e.arg(1)); if (room1 == _state.room) _picOnScreen = 0; byte room2 = roomArg(e.arg(2)); Common::List::iterator item; for (item = _state.items.begin(); item != _state.items.end(); ++item) { if (room1 != item->room) continue; if (room1 != IDI_ANY) { if (_state.region != item->region) continue; if (room2 == IDI_ANY) { if (isInventoryFull()) break; if (item->state == IDI_ITEM_DOESNT_MOVE) continue; } } item->room = room2; item->region = _state.region; if (room1 == IDI_ANY) item->state = IDI_ITEM_DROPPED; } return 2; } int AdlEngine_v4::o4_setRegion(ScriptEnv &e) { OP_DEBUG_1("\tREGION = %d", e.arg(1)); switchRegion(e.arg(1)); // Long jump _isRestarting = true; return -1; } int AdlEngine_v4::o4_save(ScriptEnv &e) { OP_DEBUG_0("\tSAVE_GAME()"); _display->printString(_strings_v2.saveReplace); const char key = inputKey(); if (shouldQuit()) return -1; if (key != APPLECHAR('Y')) return 0; const int slot = askForSlot(_strings_v2.saveInsert); if (slot < 0) return -1; saveGameState(slot, ""); return 0; } int AdlEngine_v4::o4_restore(ScriptEnv &e) { OP_DEBUG_0("\tRESTORE_GAME()"); const int slot = askForSlot(_strings_v2.restoreInsert); if (slot < 0) return -1; loadGameState(slot); _isRestoring = false; _picOnScreen = 0; _roomOnScreen = 0; // Long jump _isRestarting = true; return -1; } int AdlEngine_v4::o4_restart(ScriptEnv &e) { OP_DEBUG_0("\tRESTART_GAME()"); while (true) { _display->printString(_strings.playAgain); const Common::String input(inputString()); if (shouldQuit()) return -1; if (input.firstChar() == APPLECHAR('N')) { return o1_quit(e); } else if (input.firstChar() == APPLECHAR('Y')) { // The original game loads a special save game from volume 3 initState(); // Long jump _isRestarting = true; return -1; } } } int AdlEngine_v4::o4_setRegionRoom(ScriptEnv &e) { OP_DEBUG_2("\tSET_REGION_ROOM(%d, %d)", e.arg(1), e.arg(2)); switchRegion(e.arg(1)); _state.room = e.arg(2); // Long jump _isRestarting = true; return -1; } int AdlEngine_v4::o4_setRoomPic(ScriptEnv &e) { o1_setRoomPic(e); backupRoomState(e.arg(1)); return 2; } } // End of namespace Adl