/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ADL_ADL_V4_H #define ADL_ADL_V4_H #include "adl/adl_v3.h" namespace Adl { // Base track/sector for a region struct RegionLocation { byte track; byte sector; }; // Location of the 7 initial data blocks, relative to RegionLocation struct RegionInitDataOffset { byte track; byte sector; byte offset; byte volume; }; class AdlEngine_v4 : public AdlEngine_v3 { public: virtual ~AdlEngine_v4(); protected: AdlEngine_v4(OSystem *syst, const AdlGameDescription *gd); // AdlEngine virtual void setupOpcodeTables(); virtual void gameLoop(); virtual void loadState(Common::ReadStream &stream); virtual void saveState(Common::WriteStream &stream); virtual Common::String loadMessage(uint idx) const; virtual Common::String getItemDescription(const Item &item) const; virtual void switchRegion(byte region); virtual void switchRoom(byte roomNr); // AdlEngine_v2 virtual void adjustDataBlockPtr(byte &track, byte §or, byte &offset, byte &size) const; enum RegionChunkType { kRegionChunkUnknown, kRegionChunkMessages, kRegionChunkGlobalPics, kRegionChunkVerbs, kRegionChunkNouns, kRegionChunkRooms, kRegionChunkRoomCmds, kRegionChunkGlobalCmds }; void loadRegionLocations(Common::ReadStream &stream, uint regions); void loadRegionInitDataOffsets(Common::ReadStream &stream, uint regions); void initRegions(const byte *roomsPerRegion, uint regions); void fixupDiskOffset(byte &track, byte §or) const; virtual RegionChunkType getRegionChunkType(const uint16 addr) const; void loadRegion(byte region); void loadItemPicIndex(Common::ReadStream &stream, uint items); void backupRoomState(byte room); virtual void initRoomState(RoomState &roomState) const; virtual byte restoreRoomState(byte room); void backupVars(); void restoreVars(); virtual int o_isItemInRoom(ScriptEnv &e) override; virtual int o_isVarGT(ScriptEnv &e); virtual int o_moveItem(ScriptEnv &e) override; virtual int o_setRegionToPrev(ScriptEnv &e); virtual int o_moveAllItems(ScriptEnv &e) override; virtual int o_setRegion(ScriptEnv &e); virtual int o_save(ScriptEnv &e) override; virtual int o_restore(ScriptEnv &e) override; virtual int o_restart(ScriptEnv &e) override; virtual int o_setRegionRoom(ScriptEnv &e); virtual int o_setRoomPic(ScriptEnv &e) override; Common::Array _regionLocations; Common::Array _regionInitDataOffsets; Common::SeekableReadStream *_itemPicIndex; }; } // End of namespace Adl #endif