/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/random.h" #include "common/error.h" #include "adl/adl_v5.h" #include "adl/display.h" #include "adl/graphics.h" namespace Adl { AdlEngine_v5::AdlEngine_v5(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v4(syst, gd) { } void AdlEngine_v5::initRoomState(RoomState &roomState) const { roomState.picture = 0xff; roomState.isFirstTime = 0xff; } byte AdlEngine_v5::restoreRoomState(byte room) { const RoomState &backup = getCurRegion().rooms[room - 1]; if (backup.isFirstTime != 0xff) { getRoom(room).curPicture = getRoom(room).picture = backup.picture; // CHECKME: Why doesn't this just copy the flag unconditionally? if (backup.isFirstTime != 1) { getRoom(room).isFirstTime = false; return 0; } } return backup.isFirstTime; } AdlEngine_v5::RegionChunkType AdlEngine_v5::getRegionChunkType(const uint16 addr) const { switch (addr) { case 0x7b00: return kRegionChunkGlobalCmds; case 0x9500: return kRegionChunkRoomCmds; default: return AdlEngine_v4::getRegionChunkType(addr); } } void AdlEngine_v5::setupOpcodeTables() { AdlEngine_v4::setupOpcodeTables(); _condOpcodes[0x0a] = opcode(&AdlEngine_v5::o_abortScript); _actOpcodes[0x0a] = opcode(&AdlEngine_v5::o_dummy); _actOpcodes[0x0b] = opcode(&AdlEngine_v5::o_setTextMode); _actOpcodes[0x0e] = opcode(&AdlEngine_v5::o_dummy); _actOpcodes[0x13] = opcode(&AdlEngine_v5::o_dummy); } int AdlEngine_v5::o_isNounNotInRoom(ScriptEnv &e) { OP_DEBUG_1("\t&& NO_SUCH_ITEMS_IN_ROOM(%s)", itemRoomStr(e.arg(1)).c_str()); Common::List::const_iterator item; setVar(24, 0); for (item = _state.items.begin(); item != _state.items.end(); ++item) if (item->noun == e.getNoun()) { setVar(24, 1); if (item->room == roomArg(e.arg(1))) return -1; } return 1; } int AdlEngine_v5::o_abortScript(ScriptEnv &e) { OP_DEBUG_0("\t&& ABORT_SCRIPT()"); _abortScript = true; setVar(2, 0); return -1; } int AdlEngine_v5::o_dummy(ScriptEnv &e) { OP_DEBUG_0("\tDUMMY()"); return 0; } int AdlEngine_v5::o_setTextMode(ScriptEnv &e) { OP_DEBUG_1("\tSET_TEXT_MODE(%d)", e.arg(1)); switch (e.arg(1)) { case 1: if (_linesPrinted != 0) { _display->printChar(_display->asciiToNative(' ')); handleTextOverflow(); _display->moveCursorTo(Common::Point(0, 23)); _maxLines = 4; } return 1; case 2: _textMode = true; _display->setMode(Display::kModeText); _display->home(); _maxLines = 24; _linesPrinted = 0; return 1; case 3: // We re-use the restarting flag here, to simulate a long jump _isRestarting = true; return -1; default: error("Invalid text mode %d", e.arg(1)); } } int AdlEngine_v5::o_setRegionRoom(ScriptEnv &e) { OP_DEBUG_2("\tSET_REGION_ROOM(%d, %d)", e.arg(1), e.arg(2)); getCurRoom().curPicture = getCurRoom().picture; getCurRoom().isFirstTime = false; switchRegion(e.arg(1)); _state.room = e.arg(2); restoreRoomState(_state.room); return -1; } int AdlEngine_v5::o_setRoomPic(ScriptEnv &e) { const byte isFirstTime = restoreRoomState(e.arg(1)); // CHECKME: More peculiar isFirstTime handling (see also restoreRoomState). // Is this here to prevent changing the backed up flag from 1 to 0? Since // that could only happen if the room isFirstTime is 0 while the backed up flag // is 1, is this scenario even possible? if (isFirstTime != 0xff) getRoom(e.arg(1)).isFirstTime = isFirstTime; AdlEngine_v4::o_setRoomPic(e); return 2; } } // End of namespace Adl