/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/advancedDetector.h" #include "adl/adl.h" namespace Adl { struct AdlGameDescription { ADGameDescription desc; GameType gameType; }; static const PlainGameDescriptor adlGames[] = { {"hires1", "Hi-Res Adventure #1: Mystery House"}, {0, 0} }; static const AdlGameDescription gameDescriptions[] = { { // MD5 by waltervn { "hires1", 0, { {"ADVENTURE", 0, "22d9e63a11d69fa033ba1738715ad09a", 29952}, {"AUTO LOAD OBJ", 0, "23bfccfe9fcff9b22cf6c41bde9078ac", 12291}, {"MYSTERY.HELLO", 0, "2289b7fea300b506e902a4c597968369", 836}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformApple2GS, // FIXME ADGF_NO_FLAGS, GUIO0() }, kGameTypeHires1 }, {AD_TABLE_END_MARKER, kGameTypeNone} }; class AdlMetaEngine : public AdvancedMetaEngine { public: AdlMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AdlGameDescription), adlGames) { } const char *getName() const { return "ADL"; } const char *getOriginalCopyright() const { return "Copyright (C) Sierra On-Line"; } bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; }; bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { if (gd) *engine = AdlEngine::create(((const AdlGameDescription *)gd)->gameType, syst, (const AdlGameDescription *)gd); return gd != nullptr; } } // End of namespace Adl #if PLUGIN_ENABLED_DYNAMIC(ADL) REGISTER_PLUGIN_DYNAMIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine); #else REGISTER_PLUGIN_STATIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine); #endif