/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ADL_DETECTION_H #define ADL_DETECTION_H namespace Adl { #define SAVEGAME_VERSION 0 #define SAVEGAME_NAME_LEN 32 enum GameType { GAME_TYPE_NONE, GAME_TYPE_HIRES0, GAME_TYPE_HIRES1, GAME_TYPE_HIRES2, GAME_TYPE_HIRES3, GAME_TYPE_HIRES4, GAME_TYPE_HIRES5, GAME_TYPE_HIRES6 }; /* * ====== Mystery House supported versions ====== * GAME_VER_HR1_SIMI: * - Instructions always shown (no prompt) * - Instructions contain Simi Valley address * - On-Line Systems title screen in main executable only and waits for key * GAME_VER_HR1_COARSE: * - Longer instructions, now containing Coarsegold address * - On-Line Systems title screen with instructions prompt * GAME_VER_HR1_PD: * - Public Domain disclaimer on startup * - Sierra On-Line title screen with instructions prompt * * Note: there are probably at least two or three more variants */ enum GameVersion { GAME_VER_NONE = 0, GAME_VER_HR1_SIMI = 0, GAME_VER_HR1_COARSE, GAME_VER_HR1_PD }; struct AdlGameDescription; Common::String getDiskImageName(const AdlGameDescription &adlDesc, byte volume); GameType getGameType(const AdlGameDescription &desc); GameVersion getGameVersion(const AdlGameDescription &desc); Common::Platform getPlatform(const AdlGameDescription &desc); } // End of namespace Adl #endif