/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ADL_DISPLAY_H #define ADL_DISPLAY_H #include namespace Common { class ReadStream; class WriteStream; class String; struct Point; } namespace Graphics { struct Surface; } namespace Adl { #define DISPLAY_WIDTH 280 #define DISPLAY_HEIGHT 192 #define TEXT_WIDTH 40 #define TEXT_HEIGHT 24 enum DisplayMode { DISPLAY_MODE_HIRES, DISPLAY_MODE_TEXT, DISPLAY_MODE_MIXED }; #define APPLECHAR(C) ((char)((C) | 0x80)) class Display { public: Display(); ~Display(); void setMode(DisplayMode mode); void updateTextScreen(); void updateHiResScreen(); bool saveThumbnail(Common::WriteStream &out); // Graphics void loadFrameBuffer(Common::ReadStream &stream); void putPixel(const Common::Point &p, byte color); void setPixelBit(const Common::Point &p, byte color); void setPixelPalette(const Common::Point &p, byte color); bool getPixelBit(const Common::Point &p) const; void clear(byte color); // Text void home(); void moveCursorTo(const Common::Point &pos); void moveCursorForward(); void moveCursorBackward(); void printChar(char c); void printString(const Common::String &str); void printAsciiString(const Common::String &str); void setCharAtCursor(byte c); void showCursor(bool enable); private: void writeFrameBuffer(const Common::Point &p, byte color, byte mask); void updateHiResSurface(); void showScanlines(bool enable); void updateTextSurface(); void drawChar(byte c, int x, int y); void createFont(); void scrollUp(); DisplayMode _mode; byte *_frameBuf; Graphics::Surface *_frameBufSurface; bool _scanlines; bool _monochrome; byte *_textBuf; Graphics::Surface *_textBufSurface; Graphics::Surface *_font; uint _cursorPos; bool _showCursor; uint32 _startMillis; }; } // End of namespace Adl #endif