/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/stream.h" #include "common/rect.h" #include "adl/display.h" #include "adl/graphics.h" namespace Adl { // Draws a four-connected line void GraphicsMan::drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const { int16 deltaX = p2.x - p1.x; int8 xStep = 1; if (deltaX < 0) { deltaX = -deltaX; xStep = -1; } int16 deltaY = p2.y - p1.y; int8 yStep = -1; if (deltaY > 0) { deltaY = -deltaY; yStep = 1; } Common::Point p(p1); int16 steps = deltaX - deltaY + 1; int16 err = deltaX + deltaY; while (true) { _display.putPixel(p, color); if (--steps == 0) return; if (err < 0) { p.y += yStep; err += deltaX; } else { p.x += xStep; err += deltaY; } } } } // End of namespace Adl